Search found 2194 matches

by DW_Ant
Mon Mar 05, 2018 2:19 am
Forum: INV: Monster Mash
Topic: Server admins and files?
Replies: 8
Views: 997

Re: Server admins and files?

There are a couple things to consider to expose rpg data to other players. Bandwidth usage: It's a lot of information to collect. stats and abilities (and their associated levels). Monster Evolution was able replicate that information since it's smaller scoped than Monster Mash. In Monster Mash, the...
by DW_Ant
Fri Jan 05, 2018 9:04 pm
Forum: Monster Evolution
Topic: Monster Evolution Difficulty Proposal
Replies: 20
Views: 10763

Re: Monster Evolution Difficulty Proposal

Thank you for the feedback, Stormy. Difficulty curve is an ongoing challenge the server has encountered. It just takes one high level in a low level map to sweep it up. Scaling players based on their level was discouraged in the past. Giving low levels perks would be interpreted as punishment when t...
by DW_Ant
Sat Dec 09, 2017 7:43 pm
Forum: Monster Evolution
Topic: AS-...............
Replies: 4
Views: 860

Re: AS-...............

first off, can you tell me the following 2 curses description: ReduceDamageResistance: BlessProtection: are they necro abilities or i can use them as scripted actions or monster curses ? ReduceDamageResistance is simply Pierce Armor. This was the first iteration of the monster curses. This doesn't ...
by DW_Ant
Sat Dec 02, 2017 7:24 pm
Forum: Monster Evolution
Topic: AS-...............
Replies: 4
Views: 860

Re: AS-...............

I remember Hera. You had a conversion in progress of it back when you were working on Outpost, Mythology, and AllTimeHigh. The issue you had was that the ice skaarj material replaced many of the original textures. What method did you use to restore those textures? Guardia looks different from what I...
by DW_Ant
Sat Nov 18, 2017 1:24 pm
Forum: Monster Evolution
Topic: Monster Evolution Wiki Generator
Replies: 1
Views: 1017

Re: Monster Evolution Wiki Generator

I've heard interest in people building maps for the server so I decided to finish up on the copy/paste work. All monsters and maps in the wiki now has data. Level designers can refer those pages to get individual monster technical notes (such as the monster name in roster, class name, and package). ...
by DW_Ant
Fri Nov 17, 2017 8:04 pm
Forum: Monster Evolution
Topic: Change Logs
Replies: 201
Views: 90999

Re: Change Logs

Next update will have a reduced Implosion charge time.
by DW_Ant
Mon Nov 13, 2017 10:25 pm
Forum: Monster Evolution
Topic: Happy Anniversary 11/11/2017 - 6 years MonsterEvo
Replies: 1
Views: 321

Re: Happy Anniversary 11/11/2017 - 6 years MonsterEvo

I feel like we've gone a long way since its release.

For those that haven't seen it, here's the deleted scenes when making the trailer to Monster Evolution.
https://www.youtube.com/watch?v=G2E6VIw_GFg
by DW_Ant
Mon Nov 13, 2017 10:13 pm
Forum: Monster Evolution
Topic: Change Logs
Replies: 201
Views: 90999

Re: Change Logs

It's good to hear from you, Christmas! I'm glad you liked the changes to Outpost. Unfortunately, I wasn't able to develop Monster Evolution content lately. Other projects and my job transition is restricting me from Monster Evolution work. I'm starting to get behind on my list. I'll need to make an ...
by DW_Ant
Sun May 14, 2017 5:25 pm
Forum: Monster Evolution
Topic: Change Logs
Replies: 201
Views: 90999

Re: Change Logs

Here are the change logs from May 14, 2017. Monster Assault RPG Support's summon hold position command now have a 1 second delay instead of 4 seconds. The Support's hold position command use delay timer is now independent from regrouping summons. Entering/leaving vehicles no longer reset Implosion's...
by DW_Ant
Sat May 06, 2017 8:28 pm
Forum: Monster Evolution
Topic: Change Logs
Replies: 201
Views: 90999

Re: Change Logs

Here are the change logs from May 6th, 2017. ME RPG Expansion Auto Turrets is back! Vehicle Bomb is back! Hunter Scholar is back! Tained Summons is back! Vehicle Bomb requires 1-3 circuits (based on level) instead of 1 circuit for all levels. Vehicle Bomb requires 3 scrap metal per bomb instead of 2...