Search found 2226 matches

by DW_Ant
Sat Apr 13, 2024 3:46 pm
Forum: Monster Evolution
Topic: Change Logs
Replies: 231
Views: 238567

Re: Change Logs

A hot fix is applied today. MonsterAssaultRPG Fixed floating point rounding error when displaying the bonus experience multiplier on the hud. DWAssaultMapperTools Implemented DWPickupObjectiveSpawn. Same as ASOBJ_EnergyCore_Spawn except that is allows the level designers to customize the pickup clas...
by DW_Ant
Sun Mar 31, 2024 8:30 pm
Forum: Monster Evolution
Topic: Change Logs
Replies: 231
Views: 238567

Re: Change Logs

A hot fix is applied today. DWAssaultMapperTools Implemented InvAlwaysRelevant actor that makes its owner replicate to all clients regardless of their location. Implemented scripted action: ACTION_FlashlightSetReset - Allows the level designers to update the flashlight's property regarding if it sho...
by DW_Ant
Sat Mar 30, 2024 11:27 am
Forum: Monster Evolution
Topic: Change Logs
Replies: 231
Views: 238567

Re: Change Logs

Monster Evolution is updated today! MonsterAssaultRPG Added new mutator: DPS Monitor This mutator is responsible for monitoring the damage output for each player holding the DPS inventory item in order to calculate their average DPS in the last 10 seconds and their recent burst damage. This mutator ...
by DW_Ant
Sat Jan 06, 2024 3:21 pm
Forum: Monster Evolution
Topic: Change Logs
Replies: 231
Views: 238567

Re: Change Logs

An update is applied today. Wormhole Updated Wormhole to use version 1.0.7. Fixed Assault GameHandler match end reporting Implement HandleActorSpawned in GameHandler to support more in-depth customization of Wormhole Improved separation of concerns DWWormhole Added an informative message to joining ...
by DW_Ant
Sun Nov 19, 2023 9:37 am
Forum: Monster Evolution
Topic: Change Logs
Replies: 231
Views: 238567

Re: Change Logs

On November 12th, the players have discovered another new map. New map: AS-Nocturne-2! Nocturne2.jpg HQ needs to be notified what you've encountered, and you need to be extracted from the facility. Unfortunately there is no signal from where you stand. The adventure continues. . . In addition to tha...
by DW_Ant
Sun Nov 12, 2023 2:51 pm
Forum: Monster Evolution
Topic: Change Logs
Replies: 231
Views: 238567

Re: Change Logs

A hot fix is applied today. Outback Fixed bug where Outback's relic data wouldn't replicate to clients. This fix does not require updating the map, itself. DWAssaultMapperTools Fixed bug where the possessed curse prohibiting players from crouching doesn't work online. DWMonsterAssault Added a flag t...
by DW_Ant
Sat Nov 11, 2023 2:08 pm
Forum: Monster Evolution
Topic: Change Logs
Replies: 231
Views: 238567

Re: Change Logs

Monster Evolution is updated today! New Mutator - Wormhole! This grants players the ability to communicate to Discord members and vice versa. This also allows discord users to observe the server state without launching UT2k4. MonsterAssaultRPG New Rank II Berserk ability: Ammo Retention! After rolli...
by DW_Ant
Fri Mar 31, 2023 8:40 pm
Forum: Monster Evolution
Topic: Change Logs
Replies: 231
Views: 238567

Re: Change Logs

Monster Evolution is updated today! MonsterAssaultRPG Magic weapon makers can no longer revert its effect. It'll instead now find the correct weapon type on first try. All magic weapon makers can generate their weapons in the half amount of time. For example, the Berserker's magic weapon maker can ...
by DW_Ant
Fri Jan 20, 2023 12:55 am
Forum: Monster Evolution
Topic: Change Logs
Replies: 231
Views: 238567

Re: Change Logs

In preparation for Epic Games shutting down their servers on January 24th, an update is applied today. New Mutator! OpenSpyInfo - This mutator informs players about Epic shutting down their servers, and what they can do to connect to servers without Epic's server. This mutator also provides an optio...
by DW_Ant
Mon Nov 28, 2022 7:17 pm
Forum: Monster Evolution
Topic: Change Logs
Replies: 231
Views: 238567

Re: Change Logs

A hot fix is applied today. Geothermal is updated Fixed bug where the armory turret would respawn whenever a second armory spawn trigger is hit after the first turret was destroyed. The sliding bridge will now crush when encroached instead of return when encroached. The sliding bridge is also change...