Search found 15 matches
- Mon Dec 29, 2008 10:49 pm
- Forum: INV: Monster Mash
- Topic: Some suggestions
- Replies: 17
- Views: 10062
Re: Some suggestions
I disagree that there should be a direct counter to Seeker grabs. That is one part of the game that works perfectly, in my opinion. You are supposed to be afraid of Seekers, or daring enough to exploit them. But regardless, the seekerbeams are not spammed everywhere like rocks and queenrockets, so t...
- Mon Dec 29, 2008 9:58 pm
- Forum: INV: Monster Mash
- Topic: Magic Weapon Ideas
- Replies: 59
- Views: 39699
Re: Magic Weapon Ideas
No, I do not mean the AMRiL. The AMRiL locks your view onto specific monsters, and is a relatively lousy weapon to begin with. The Rocket Launcher's rocket will home in on whatever is under the crosshairs, but not lock on to it. You could imagine how annoying a homing Link Gun would be if it kept lo...
- Sun Dec 28, 2008 9:00 pm
- Forum: INV: Monster Mash
- Topic: Some suggestions
- Replies: 17
- Views: 10062
Re: Some suggestions
Meh, when you are at a high enough level to consider purchasing Countershove, Goros and Anguses should not threaten you. I am not even level 200 yet, but I massacre those monsters without a care in the world. What bugs me is getting tossed around by monsters when I am trying to stay put.
- Sun Dec 28, 2008 5:22 pm
- Forum: INV: Monster Mash
- Topic: Some suggestions
- Replies: 17
- Views: 10062
Re: Some suggestions
I have another suggestion:
Countershove Replacement
Countershove must be one of the most useless skills in the game. It should be replaced with something akin to the old Sturdy weapon magic type. That would actually be useful, because it would stop you from getting bounced around by monsters.
Countershove Replacement
Countershove must be one of the most useless skills in the game. It should be replaced with something akin to the old Sturdy weapon magic type. That would actually be useful, because it would stop you from getting bounced around by monsters.
- Sun Dec 28, 2008 1:13 am
- Forum: INV: Monster Mash
- Topic: Some suggestions
- Replies: 17
- Views: 10062
Re: Some suggestions
I would love to help. What files do I have to look at to understand how DWRPG is coded? If I can see the code and understand how it works, I may be able to come up with a fix.
- Sat Dec 27, 2008 11:21 pm
- Forum: INV: Monster Mash
- Topic: Some suggestions
- Replies: 17
- Views: 10062
Re: Some suggestions
1. If by combos you mean Double Kill, Multi Kill, etc... You do get a significant amount of adren from this. When running out of adren, I often switch to a deemer and get a holy shit kill to boost my adren back up. I see no problem here. By combos, I mean Booster and Speed. Unlike artifacts like gl...
- Sat Dec 27, 2008 3:02 am
- Forum: INV: Monster Mash
- Topic: Magic Weapon Ideas
- Replies: 59
- Views: 39699
Re: Magic Weapon Ideas
My ideas: Homing Projectile weapon projectiles (Link Gun, Rocket Launcher, Redeemer, Shock Core, MP5 Grenade, maybe Flak Cannon, etc) will home in on the targeted monster like the Rocket Launcher does, but with instant lock-on. Projectile turning rate and damage increases with weapon level. A negati...
- Sat Dec 27, 2008 2:30 am
- Forum: INV: Monster Mash
- Topic: Some suggestions
- Replies: 17
- Views: 10062
Some suggestions
I have some suggestions to change things on the server. 1. Combos and Energy Leech Energy Leech does not work with artifacts. This is good, because if it did, Adren Master would be very overpowered. However, it doesn't work with combos. This is very annoying, because combos can't be turned off at wi...
- Tue Jul 29, 2008 2:12 am
- Forum: INV: Monster Mash
- Topic: one idea : two weapons at the same time
- Replies: 13
- Views: 9763
- Thu Jul 24, 2008 11:17 am
- Forum: INV: Monster Mash
- Topic: The "merging weapons" glitch
- Replies: 22
- Views: 19065
Well, I guess this means that the cause of the merging glitch can't be deduced logically. Everyone I know that has offered an explanation of why it happens has turned out to be wrong (Franky, Kabuki, me). Still, there must be a logical explanation for this glitch; it just isn't apparent from direct ...