Search found 109 matches
- Sun Sep 06, 2009 12:39 am
- Forum: INV: Monster Mash
- Topic: Post Your Screenshots (For INV)
- Replies: 586
- Views: 267049
Re: Post Your Screenshots (For INV)
I was reluctant to play this map... I guess it's a good thing I decided to stay.
- Fri Jun 26, 2009 8:48 am
- Forum: INV: Monster Mash
- Topic: one bug encountered with petri weapon and translocator
- Replies: 7
- Views: 3892
Re: one bug encountered with petri weapon and translocator
As seven says, this is something that is present with the petrification (no plus). I have not seen it in any other case. Also, if you happen to be using another gun when you petri yourself, if you happened to switch to your petri and get hit by your mine or something, you will be petrified because t...
- Fri Jun 19, 2009 11:19 am
- Forum: INV: Monster Mash
- Topic: some stuff
- Replies: 12
- Views: 7327
Re: some stuff
:dark1: :argue: :gib: pwned
- Thu Jun 18, 2009 10:13 pm
- Forum: INV: Monster Mash
- Topic: some stuff
- Replies: 12
- Views: 7327
Re: some stuff
I don't think you understand that this is not your server. These people own this server and they have the right to run it how ever the hell they want. And if you don't like it you can shut up or leave. just some "little" stuff to argue about. just got kicked from the DW chikago inv server ...
- Fri Jun 12, 2009 9:35 am
- Forum: INV: Monster Mash
- Topic: New classes skills ideas
- Replies: 65
- Views: 28390
Re: New classes skills ideas
I'm not saying something like you guys have suggested won't happen, but just on general principle, I don't think it's appropriate for other classes to have any sort of ally healing powers that are going to be consistently superior to what Medics can [slash will be able to] do. At that point you may...
- Thu Jun 11, 2009 8:40 pm
- Forum: INV: Monster Mash
- Topic: Feature suggestions for HUD
- Replies: 7
- Views: 4423
Re: Feature suggestions for HUD
A useful feature would be to see the current live player count and total player count similar to that in Last Man Standing. The current player count could be color coded depending on the percentage of players alive: green means 67-100% alive, yellow 34-66% alive, red 1-33% alive, and flashing red i...
- Wed Jun 10, 2009 5:32 pm
- Forum: INV: Monster Mash
- Topic: New classes skills ideas
- Replies: 65
- Views: 28390
Re: New classes skills ideas
... I don't think WMs need anymore vamp tbh. I hardly see the higher levels ones die.... The idea of the WM's vampire blast is to give other players like medics, AMs, and lower level WM's temporary vamp ability equal to the WM giving the blast. High level WMs die all the time. Maybe not so much on ...
- Wed Jun 10, 2009 9:24 am
- Forum: INV: Monster Mash
- Topic: Glitch and bugs reported so far
- Replies: 107
- Views: 42090
Re: Glitch and bugs reported so far
New damage magic weapons keep it triple damage effect after switching to other magic weapons. The new damage magic are so incredible, deadly with triple. Are you saying that it stays purple as if the triple is running, or that actual triple damage is still in effect? Because the visual thing is som...
- Tue Jun 09, 2009 9:39 am
- Forum: INV: Monster Mash
- Topic: Post Your Screenshots (For INV)
- Replies: 586
- Views: 267049
Re: Post Your Screenshots (For INV)
Good game at Burger Wars
I died in an odd position :silent:
- Mon Jun 08, 2009 11:52 pm
- Forum: INV: Monster Mash
- Topic: Glitch and bugs reported so far
- Replies: 107
- Views: 42090
Re: Glitch and bugs reported so far
1. I'll fix this, but for the time being, if you find yourself in this situation I suggest you use Boots of Flight or Electromagnet, that ought to let you move around again. I know you are already aware Wail, but for other people that read this, after some experimentation with a Mine Layer of Petri...