Search found 2223 matches

by DW_Ant
Thu Feb 16, 2017 5:46 pm
Forum: Monster Evolution
Topic: New Threat System Proposition
Replies: 4
Views: 6127

Re: New Threat System Proposition

Knight wrote: Tue Feb 14, 2017 4:39 pm On a more fundamental question: Is the purpose of such a system to normalize xp gain across classes in light of contrasts in class characteristics?
That's one reason. The other reason behind this threat system is to encourage players to utilize more team-oriented abilities.
by DW_Ant
Thu Feb 09, 2017 12:47 am
Forum: INV: Monster Mash
Topic: back
Replies: 1
Views: 2970

Re: back

Welcome back polarstorm!
by DW_Ant
Mon Feb 06, 2017 9:36 pm
Forum: Monster Evolution
Topic: Monster Evolution Difficulty Proposal
Replies: 20
Views: 29232

Re: Monster Evolution Difficulty Proposal

The following proposed changes were rejected: Distributed Experience, Inflated experience values, and Server Reset. The following proposed changes were accepted: Decreased level requirements, Increased maximum level, and player monster changes (debatable). Max level is now 250 instead of 200. .... R...
by DW_Ant
Mon Feb 06, 2017 9:07 pm
Forum: Monster Evolution
Topic: keybinds
Replies: 2
Views: 4518

Re: keybinds

Thank you for this post.

One of the things I have on my list is to implement a script that'll parse through source files to compile lists of data. One of the types of data this script will be extracting is a list of artifact names for keybinds.

I'll update the wiki when I have that script ready.
by DW_Ant
Thu Feb 02, 2017 1:25 am
Forum: Monster Evolution
Topic: New Threat System Proposition
Replies: 4
Views: 6127

New Threat System Proposition

I've been thinking about revising the Threat system to be much more visible and simpler. The threat system is essentially just an experience multiplier. The multiplier increases when the player casts abilities that benefits the team. In general, the classes with weaker offense (such as Paladins) hav...
by DW_Ant
Wed Jan 04, 2017 7:12 pm
Forum: INV: Monster Mash
Topic: The Last Of Us
Replies: 13
Views: 14040

Re: The Last Of Us

Bah the feels the feels man.

I get a rush of memories reading that roster.
by DW_Ant
Wed Jan 04, 2017 7:10 pm
Forum: Introduce Yourself
Topic: Yo, sup?
Replies: 1
Views: 3649

Re: Yo, sup?

Hey Stormy, Nice introduction. Long ago I was playing Diablo I and II, too. Glad to hear that you're finding the assault server to be fun. I hope I get to play a couple rounds with you. If doing nothing is something you want to avoid, I have many things you can help me out with. Things like painting...
by DW_Ant
Thu Nov 17, 2016 8:06 pm
Forum: Monster Evolution
Topic: AS-Survive [aborted]
Replies: 15
Views: 26458

Re: AS-Survive [This Fall 2016] + 2 DLC's Survive Maps Reveal

I'm not sure what would cause that crash. Doesn't help that I can't view what contains UnObj.cpp. One thing you can try is to save a copy of your UT install (maps, models, mods, etc...), then reinstall UT 2k4 on your computer. Try building a very basic cube map before adding any mods to your install.
by DW_Ant
Thu Nov 17, 2016 12:43 am
Forum: Monster Evolution
Topic: Change Logs
Replies: 228
Views: 225336

Re: Change Logs

Here are the change logs from November 17, 2016. Monster Assault RPG Fixed level 3 Treasure Hunter prerequisites. When Implosion is activated, adrenaline syringe is disabled. ME RPG Expansion Max charges for Charged Field's nova attack is now 4 instead of 8. Attack interval for Charged Field's nova ...
by DW_Ant
Sat Nov 12, 2016 4:19 am
Forum: Monster Evolution
Topic: Change Logs
Replies: 228
Views: 225336

Re: Change Logs

To celebrate Monster Evolution's 5th anniversary, the server is getting a major update! Here are the change logs for November 11, 2016. ME RPG Expansion The Mechanic class is now public!! Removed Enforced Hull ability. Removed Craft Spider Mines ability. Removed the first 5 levels of Resurgence. Res...