Search found 2226 matches

by DW_Ant
Sun May 14, 2017 5:25 pm
Forum: Monster Evolution
Topic: Change Logs
Replies: 231
Views: 240265

Re: Change Logs

Here are the change logs from May 14, 2017. Monster Assault RPG Support's summon hold position command now have a 1 second delay instead of 4 seconds. The Support's hold position command use delay timer is now independent from regrouping summons. Entering/leaving vehicles no longer reset Implosion's...
by DW_Ant
Sat May 06, 2017 8:28 pm
Forum: Monster Evolution
Topic: Change Logs
Replies: 231
Views: 240265

Re: Change Logs

Here are the change logs from May 6th, 2017. ME RPG Expansion Auto Turrets is back! Vehicle Bomb is back! Hunter Scholar is back! Tained Summons is back! Vehicle Bomb requires 1-3 circuits (based on level) instead of 1 circuit for all levels. Vehicle Bomb requires 3 scrap metal per bomb instead of 2...
by DW_Ant
Sat May 06, 2017 12:23 pm
Forum: Monster Evolution
Topic: Monster Evolution Wiki Generator
Replies: 1
Views: 4783

Monster Evolution Wiki Generator

I've built a script that reads data from Monster Evolution, and produces wiki content. You can find the wiki here: http://dwmonstermash.pbworks.com/w/page/10448451/FrontPage Being a new script, it's likely that issues will come up. If you find any issues from the auto generated content, please post ...
by DW_Ant
Thu Feb 16, 2017 5:46 pm
Forum: Monster Evolution
Topic: New Threat System Proposition
Replies: 4
Views: 6243

Re: New Threat System Proposition

Knight wrote: Tue Feb 14, 2017 4:39 pm On a more fundamental question: Is the purpose of such a system to normalize xp gain across classes in light of contrasts in class characteristics?
That's one reason. The other reason behind this threat system is to encourage players to utilize more team-oriented abilities.
by DW_Ant
Thu Feb 09, 2017 12:47 am
Forum: INV: Monster Mash
Topic: back
Replies: 1
Views: 2985

Re: back

Welcome back polarstorm!
by DW_Ant
Mon Feb 06, 2017 9:36 pm
Forum: Monster Evolution
Topic: Monster Evolution Difficulty Proposal
Replies: 20
Views: 29531

Re: Monster Evolution Difficulty Proposal

The following proposed changes were rejected: Distributed Experience, Inflated experience values, and Server Reset. The following proposed changes were accepted: Decreased level requirements, Increased maximum level, and player monster changes (debatable). Max level is now 250 instead of 200. .... R...
by DW_Ant
Mon Feb 06, 2017 9:07 pm
Forum: Monster Evolution
Topic: keybinds
Replies: 2
Views: 4605

Re: keybinds

Thank you for this post.

One of the things I have on my list is to implement a script that'll parse through source files to compile lists of data. One of the types of data this script will be extracting is a list of artifact names for keybinds.

I'll update the wiki when I have that script ready.
by DW_Ant
Thu Feb 02, 2017 1:25 am
Forum: Monster Evolution
Topic: New Threat System Proposition
Replies: 4
Views: 6243

New Threat System Proposition

I've been thinking about revising the Threat system to be much more visible and simpler. The threat system is essentially just an experience multiplier. The multiplier increases when the player casts abilities that benefits the team. In general, the classes with weaker offense (such as Paladins) hav...
by DW_Ant
Wed Jan 04, 2017 7:12 pm
Forum: INV: Monster Mash
Topic: The Last Of Us
Replies: 13
Views: 14210

Re: The Last Of Us

Bah the feels the feels man.

I get a rush of memories reading that roster.
by DW_Ant
Wed Jan 04, 2017 7:10 pm
Forum: Introduce Yourself
Topic: Yo, sup?
Replies: 1
Views: 3732

Re: Yo, sup?

Hey Stormy, Nice introduction. Long ago I was playing Diablo I and II, too. Glad to hear that you're finding the assault server to be fun. I hope I get to play a couple rounds with you. If doing nothing is something you want to avoid, I have many things you can help me out with. Things like painting...