Search found 257 matches

by Skyline
Tue Dec 22, 2009 6:09 am
Forum: UT2004 Technical
Topic: DM-Elimination-Chamber
Replies: 64
Views: 26637

Re: DM-Elimination-Chamber

Most of the blood textures and meshes I used in OutpostTyphon were from the Ballistic mod. I also used a lot of atmospheric sounds from the original Unreal which you might wanna take a look at. Everything's in myLevel, except the Ripper packages which you've probably extracted anyway. Xenomorph has ...
by Skyline
Sat Dec 12, 2009 5:43 pm
Forum: ONS: Spam Vikings
Topic: Ons-Barracks-[Lolz].ut2
Replies: 5
Views: 3895

Re: Ons-Barracks-[Lolz].ut2

I agree with Urtho. There's only one Gorz map left on the server for a reason... if people want to play with those types of vehicles they can head over to that nameless server anytime.
by Skyline
Thu Nov 26, 2009 4:44 pm
Forum: ONS: Spam Vikings
Topic: Blatant Haxing on spamvikings Nov.26 2009 11:45 AM
Replies: 15
Views: 10713

Re: Blatant Haxing on spamvikings Nov.26 2009 11:45 AM

Saw her pull the same stunt a couple of weeks ago on Grit TMU, leaping around 14 pretty much the entire game. Thought it was some kind of jumping boots pickup I didn't know about at the time, but if she was doing it from spawn...
by Skyline
Tue Nov 17, 2009 1:58 pm
Forum: COD4 General Discussion
Topic: Modern Warfare 2 (COD6)
Replies: 96
Views: 59938

Re: Modern Warfare 2 (COD6)

Whether this 'solves' IWNet in the long-term is questionable, but dedis are back.

[youtube]http://www.youtube.com/watch?v=-rqLUDfl26Y[/youtube]
by Skyline
Fri Nov 13, 2009 12:19 pm
Forum: UT2004 Technical
Topic: Help with trigger problem please
Replies: 5
Views: 3849

Re: Help with trigger problem please

Those movers are just the visual parts of the level. The Obelisks themselves are turrets spawned using triggered vehicle factories. The actual Obelisk class would show up in the actor browser if you turned off 'Placeable classes Only', but you need to place it through a vehicle factory to work prope...
by Skyline
Tue Nov 10, 2009 6:33 pm
Forum: INV: Monster Mash
Topic: New Map Project
Replies: 31
Views: 12483

Re: New Map Project

I've started working on my part, even if it is a little later than I wanted to. I imagine Ant's waiting for mine so he can work on the interior. Don't know the status with BP and Savage. I've come up with a theme based on Ant's but a little more overarching. I've been playing through the original Un...
by Skyline
Mon Nov 09, 2009 1:16 pm
Forum: UT2004 Technical
Topic: Help with trigger problem please
Replies: 5
Views: 3849

Re: Help with trigger problem please

OK. Putting an undestroyable automatic turret in your map isn't a good idea. There's an actor which is player-controllable and does this all for you in an Assault C&C map on the Nachos and Beer server. Go on there, get the map "AS-T_FSCommandConquerTiberianSunV3D" voted and extract all...
by Skyline
Fri Nov 06, 2009 4:55 pm
Forum: COD4 General Discussion
Topic: Modern Warfare 2 (COD6)
Replies: 96
Views: 59938

Re: Modern Warfare 2 (COD6)

Well, it seems IW doesn't give a damn about the 185,000-strong petition, although I was a bit surprised to hear about the "negatives that seem to be surfacing" from IWNet... anyone know what they're on about there? I wonder... Bioshock 2's singleplayer looks great again, fingers crossed on...
by Skyline
Mon Nov 02, 2009 11:02 am
Forum: UT2004 Technical
Topic: DM-Crossfire-Extended - some problems
Replies: 58
Views: 51934

Re: DM-Crossfire-Extended - some problems

You don't need external packages, just convert the MP3s to Wavs (using pretty much...anything) then load up your map, import the sounds into myLevel and they'll show up.

Note that sound packages are UAX :faroah:
by Skyline
Fri Oct 30, 2009 7:41 pm
Forum: UT3: Monster Mash 3
Topic: MM3 dome of doom
Replies: 4
Views: 3614

Re: MM3 dome of doom

Dome of Doom could do with some general TLC anyway. Somehow the bottom portal is now broken too, yet monsters are still spawning in the lookout, which means you have to trans up there to kill them. Earlier this resulted in a rather sudden but short encounter with one of those Nuclear Skeletons... it...