[Map] DM-Souvenier Shop

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Nelsoncarmo26
1337 Haxor
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[s]...unless, i make a separate small map, use a table mesh, just place some meshes on the table, and use the current one as the sky box, just like 8 moves.

But if that's not appealing then,[/s]

Never Mind... playability just came to mind.
consider it scraped.
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Nelsoncarmo26
1337 Haxor
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New and improved version.
A lot of changes have been made... check it out.

http://www.filefront.com/17154592/DM-So ... op-V1B.zip
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DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

The lighting is nice, but you still didn’t change the gameplay completely. The main problem with this map is the size and the lack of gameplay. It’s a giant box. Players will have low frame rates rendering all monsters and projectiles. This cannot be.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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Nelsoncarmo26
1337 Haxor
Posts: 395
Joined: Tue Sep 08, 2009 1:21 pm
Xfire: QuantumEquilibrium
Location: Portugal
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What did the author of waiting room did to resolve that problem?
Do all the static meshes resolve this?

Perhaps placing a table and chair meshes in the middle of the room, with some more decor will resolve the problem?!
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DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Nelsoncarmo26 wrote:What did the author of waiting room did to resolve that problem?
Do all the static meshes resolve this?

Perhaps placing a table and chair meshes in the middle of the room, with some more decor will resolve the problem?!
Ah so you do recognize a similar map. We don't need identical/similar maps to be on the server. To go on further, I don't think we need a giant box map. We got enough of those already. Perhaps it's time to further your mapping experience?

More static meshes doesn't sound like it'll improve the gameplay. Decorations and visual appeal do not directly affect gameplay. The greatest facet that affects gameplay is the flow of the map. It needs a different layout and a great reduction in size.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Nelsoncarmo26
1337 Haxor
Posts: 395
Joined: Tue Sep 08, 2009 1:21 pm
Xfire: QuantumEquilibrium
Location: Portugal
Contact:

Perhaps a "Real Time" meshes, so to speak... provabley making a shop with separate rooms and sections, in which will be normal size for the characters, and everything is normal sized...
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