Help with Volumes Physics please.

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DW_BrainPan
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Nelsoncarmo26 wrote:Right... phew.
I did all that, and it's looking good, for the exception that I can't get the texture to display in full colour.
It has to be either Translucent, or the black backround will display.

What should I do?
You need to make the background transparent. If your using Photoshop here's a tutorial:

http://www.axialis.com/tutorials/tutorial-misc001.html
Image
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Nelsoncarmo26
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Yes sorry...
The image editors I have are:
Microsoft Paint
Microsoft photo shop
infarview
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DW_BrainPan
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You can't do it in Paint - not sure how to do it in those other progs, but it might be similar. If not, google about those other progs and creating transparency and/or alpha channels.
Image
There are only 10 kinds of people in the world. Those who read binary, and everyone else.
4013 is only a FAD
And 2989? Well that's just BAD
Nelsoncarmo26
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Thanks BrainPan, I have tried a few of the formats, and still could not get the colour to work right.
I googled Microsoft Photo Shop's tutorials, but could not find anything that explained how to set Alpha Chanels, or even if MPS has that option at all.

Well, I guess I'll leave that for the moment, and concentrate on the meshes, and other stuff, and then post a beta test... and take it from there.

Is there a way to set the fish emitters a little wider?
At the moment they just look like pieces of cardboard floating in the water.

If I can make them a little wider, it would look better.
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DW_Ant
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They're sprites. They are suppose to be 2D.
You could create custom meshes as a fish then create mesh emitters, but then they'll have to travel in a linear direction since you cannot rotate particles based on which direction they're heading.
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Nelsoncarmo26
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Ho ok, offcourse. Duh to my-self!

BrainPan thanks for the tutorial, I'll have to download adobe somewhere.

Is there any other way to do this though Ant?
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DW_Ant
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Not that I know of. Movers will be resource intensive.
Animated textures sounds like failure.
Static fishes sounds odd.
Empty ocean sounds quiet.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

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Dynadin
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If someone is willing to provide me with a tutorial and Nelsoncarmo26 sends me the sprites I have Adobe Photoshop CS3. I have never done sprites before but if it will help your problem I will give it a go.
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Nelsoncarmo26
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Dynadin wrote:If someone is willing to provide me with a tutorial and Nelsoncarmo26 sends me the sprites I have Adobe Photoshop CS3. I have never done sprites before but if it will help your problem I will give it a go.
Yes, can do please.
You want me to work on the sprites first, and upload them to file front, so you can download?
Or is it better if I send you images of fishes? but then you would have to resize them too to 128x128 ideal size.

I will credit you for it.

---

As for custom static meshes, I don't have the means of making 3D models.
so I have to stick with the default packages.
I don't want my maps to be repetitive so I have to watch what I use... or don't you think it really matters?
Last edited by Nelsoncarmo26 on Tue Jan 19, 2010 8:17 am, edited 2 times in total.
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DW_WailofSuicide
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Copy fish from CTF-DG-Aether.
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