Wail Lords
Wail Lords are the next step in a Skaarj's evolutionary lifespan after evolving into a WarLord. WailLords are equipped with upgraded weapons and armor that can deflect even the deadliest blows.
Unless otherwise noted, all WailLords have the following characteristics:
-500 Health
-Height: 3m
-Width: 1.5m
-Wingspan: 5m (fully extended)
-Weight: 450kg
-Equipped with super-light nanofabricated armor granting 33% chance to negate Vorpal attacks, 10% additional Damage Reduction against small-arms fire (MP5 bullets) and 25% additional Damage Reduction against Spider Mines
Known Enemy WailLord Varieties
1. Rocket WailLord
2. Advanced Rocket WailLord
3. Energy WailLord
4. Advanced Energy WailLord
5. Beam WailLord
6. Advanced Beam WailLord
7. ???
1. Rocket WailLord
-Equipped with a rapid-firing Rocket Launcher that fires rockets with the following characteristics
-High-kickback necessitating a lower firing rate while grounded
-Velocity: 1000 uu/s
-Heat-Seeking Target sensor with up to 0.5 kg of directional thrust
-Explosive Payload with 70 kg of force.
-Explosive Rating of 200 uu.
-Energy Sapping attack. Saps 1/30th of the Rocket's explosive payload, minimum 1, maximum 3.
2. Advanced Rocket WailLord
-1000 Health
-Equipped with neuro-reactive force field granting 80% resistance to Vorpal attacks
-Equipped with a rapid-firing Rocket Launcher that fires rockets with the following characteristics
-High-kickback necessitating a lower firing rate while grounded
-Velocity: 1250 uu/s
-Heat-Seeking Target sensor with up to 0.65 kg of directional thrust
-Explosive Payload with 75 kg of force.
-Explosive Rating of 200 uu.
-Energy Sapping attack. Saps 1/25th of the Rocket's explosive payload, minimum 1, maximum 5.
-A WailLord may engage a nuclear mode on his Rocket Launcher 5% of the time, allowing him to fire nuclear rockets with the following characteristics
-Velocity: 1250 uu/s
-Safety Warhead: Nuclear warheads will not equip until microseconds before impact with their target, preventing collateral damage. Damage incurred in flight results in a near-harmless detonation.
-Dumb Fire mode: Nuclear projectiles do not track their targets
-Multi-stage explosive payload delivering 50 kg of force in six rapidly-successive waves
-Explosive Rating of 800 uu.
3. Energy WailLord
-600 Health
-Energy conduits in the Energy WailLord's armor allow it to absorb small amounts of energy from some energy-based attacks. Grants 10% Damage Reduction against the Lightning Gun and Shock primary.
-Equipped with a rapid-firing Particle Projection Cannon that fires superheated plasma bursts with the following characteristics
-High-kickback necessitating a lower firing rate while grounded
-Velocity: 1400 intial to 1800 maximum uu/s
-Explosive Payload with 70 kg of force.
-Explosive Rating of 150 uu.
-Reflectable: WailLord plasma projections can be reflected by items that generate a negatively-charged plasma field, such as the Shield Gun or Reflective weapons
-Energy Sapping attack. Saps 1/25th of the plasma projection's explosive payload, minimum 1, maximum 7.
4. Advanced Energy WailLord
-1200 Health
-Equipped with neuro-reactive force field granting 80% resistance to Vorpal attacks
-Equipped with a rapid-firing Particle Projection Cannon that fires superheated plasma bursts with the following characteristics
-High-kickback necessitating a lower firing rate while grounded
-Velocity: 1500 intial to 2000 maximum uu/s
-Explosive Payload with 75 kg of force.
-Explosive Rating of 150 uu.
-Reflectable: WailLord plasma projections can be reflected by items that generate a negatively-charged plasma field, such as the Shield Gun or Reflective weapons
-Energy Sapping attack. Saps 1/20th of the plasma projection's explosive payload, minimum 1, maximum 11.
-A WailLord may engage a ion capacitor on his Projection Cannon 5% of the time, allowing him to fire ionically charged plasma projections with the following characteristics
-Explosive Payload with 75 kg of force.
-Explosive Rating of 750 uu.
-Reflectable: WailLord ionic plasma projections can be reflected by items that generate a negatively-charged plasma field, such as the Shield Gun or Reflective weapons
-Energy Sapping attack. Saps 1/7th of the plasma projection's explosive payload, minimum 1, maximum 15.
5. Beam WailLord
-450 Health
-Equipped with a rapid-firing Proton Laser Rifle that emits concentrated radiation streams in a contained field at near-instantaneous speeds
-High-kickback necessitating a lower firing rate while grounded
-Instant-Hit: Laser attacks strike instantly
-Maximum Range of 17000 uu
-Generates 3000 kg of kickback on mobile targets.
-Generates from 35 to 40 kw of damaging energy per stream
-Energy Sapping attack. Saps 1/30th of the plasma projection's explosive payload, minimum 1, maximum 2.
6. Advanced Beam WailLord
-900 Health
-Equipped with neuro-reactive force field granting 80% resistance to Vorpal attacks
-Equipped with a rapid-firing Proton Laser Rifle that emits concentrated radiation streams in a contained field at near-instantaneous speeds
-High-kickback necessitating a lower firing rate while grounded
-Instant-Hit: Laser attacks strike instantly
-Maximum Range of 17000 uu
-Generates 4000 kg of kickback on mobile targets.
-Generates from 50 to 70 kw of damaging energy per stream
-Energy Sapping attack. Saps 1/25th of the plasma projection's explosive payload, minimum 1, maximum 5.
7. ???
- ???
[hr]
Known Friendly WailLord Varieties
1. Allied WailLord
2. Mercenary WailLord
3. Defector WailLord
4. Rebel WailLord
5. Traitor WailLord
6. Idealist WailLord
1. Allied WailLord
-Report in Progress
2. Mercenary WailLord
-Report in Progress
3. Defector WailLord
-Report in Progress
4. Rebel WailLord
-Report in Progress
5. Traitor WailLord
-Report in Progress
6. Idealist WailLord
-Report in Progress
--Updating...[hr]
Monster Bestiary
-
- DW Clan Member
- Posts: 1634
- Joined: Wed Dec 28, 2005 12:00 am
Last edited by DW_WailofSuicide on Sat Sep 29, 2007 4:55 pm, edited 3 times in total.
-
- DW Clan Member
- Posts: 165
- Joined: Wed Oct 04, 2006 11:00 pm
- Location: The Moon (Wish you were here!)
so what your trying to say is that we shouldn't go up and try to hug the wailords? :blackeye:
a.k.a "Vicious.VaVa"
mg src="http://www.clicksmilies.com/s1106/spezial/Fool/fkr.gif"
mg src="http://www.clicksmilies.com/s1106/spezial/Fool/fkr.gif"
-
- Site Admin
- Posts: 2003
- Joined: Thu Mar 23, 2006 12:00 am
- Xfire: KarmaKat
Ummm...maybe only hug the friendly ones, Nut...maybe! ;)
Wail...one word....
¡Asombrado!
KKat
Wail...one word....
¡Asombrado!
KKat
Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
-
- DW Clan Member
- Posts: 1634
- Joined: Wed Dec 28, 2005 12:00 am
BTW, sticky possible?
-
- 1337 Haxor
- Posts: 179
- Joined: Sat Aug 01, 2009 7:35 pm
- Location: Ithaca, NY
What about the rainbow wailord? :sbigsmile: