Here is a fun map... thought I would do something different and came up with the concept of making a gigantic world, but in which you can have some fun for a change.
One thing is guaranteed... you wont get bored with it.
Play around with the toys, and have fun.
Updated version available... check latest reply.
[s]Download here:
http://www.filefront.com/15330185/DM-Ne ... r-Shop.zip[/s]
[Map] DM-Souvenier Shop
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- 1337 Haxor
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Last edited by Nelsoncarmo26 on Wed Jul 28, 2010 6:53 pm, edited 2 times in total.
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- 1337 Haxor
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I tried the map right away, and find it more suitable for onslaught, or 1on1 ctf/vctf. For deathmatch the map is to open, it's a true campers paradise.
I liked the moving cars, and dropships tough, really nice :stongue: Also like the teleporters and those little things that make it cool, if that makes sense.. It's late, so it might sound weird :swondering:
Oh, and at the middle jump-pad that takes you to the deemer, theres no deemer or other super weapon there.
I liked the moving cars, and dropships tough, really nice :stongue: Also like the teleporters and those little things that make it cool, if that makes sense.. It's late, so it might sound weird :swondering:
Oh, and at the middle jump-pad that takes you to the deemer, theres no deemer or other super weapon there.

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- 1337 Haxor
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Well, thank you.
Glad you like the map.
The jump pad doesn't lead to a redeemer though.
That's the Destination for the Teleporter that it's situated on the Egyptian shelves.
There is a redeemer on the map actually, but it's very hard to get to, and you'll have to find out for your-self where it is.
There is also a Painter, and mine layer, both are hidden too and hard to get to.
since you already download it and played it, take some time to explore, you never know what you may find... :sitwasntme:
Glad you like the map.
The jump pad doesn't lead to a redeemer though.
That's the Destination for the Teleporter that it's situated on the Egyptian shelves.
There is a redeemer on the map actually, but it's very hard to get to, and you'll have to find out for your-self where it is.
There is also a Painter, and mine layer, both are hidden too and hard to get to.
since you already download it and played it, take some time to explore, you never know what you may find... :sitwasntme:
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- 1337 Haxor
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- Joined: Tue Sep 08, 2009 1:21 pm
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EDIT: Due to wrong link
Updated version...
Download:
http://www.filefront.com/15371903/DM-Souvenir-Shop.zip
Updated version...
Download:
http://www.filefront.com/15371903/DM-Souvenir-Shop.zip
Although this scale isn't as severe as the previous maps, I still think it's too large. Some static meshes are large enough I can glitch myself in them like the Gorge mesh.
May I recommend you to place a mutant pawn to help you determine the size of your rooms? You can find this actor in the actor class browser ---> pawn ---> unrealPawn ---> xPawn ---> xMutantPawn. You can use this actor to judge how large/small you should make your rooms and doors, how high to raise the window and buttons, and even make estimations about lift jumps and other trick navigation ledges you could place in your map. Just be sure to delete him when you're done with the map.
Also this map seems to be lacking gameplay. I may not have tested this with the group in the test server, but I can definitely tell this is going to be boring. It's really a big box I'm stuck in. Even the walls are unlit so they aren't pretty to look at. Flow is important. You'll be amazed how a map with loops and Z action can be exciting.
I'll second this quote.
My apologies for being a bit negative. I know I said you're building maps that are too large, but you should try building smaller maps with more rooms. Take me somewhere. You said you wanted your maps to be unique, right? I think it's time to kick it up a notch and branch off from a box, to a level!
May I recommend you to place a mutant pawn to help you determine the size of your rooms? You can find this actor in the actor class browser ---> pawn ---> unrealPawn ---> xPawn ---> xMutantPawn. You can use this actor to judge how large/small you should make your rooms and doors, how high to raise the window and buttons, and even make estimations about lift jumps and other trick navigation ledges you could place in your map. Just be sure to delete him when you're done with the map.
Also this map seems to be lacking gameplay. I may not have tested this with the group in the test server, but I can definitely tell this is going to be boring. It's really a big box I'm stuck in. Even the walls are unlit so they aren't pretty to look at. Flow is important. You'll be amazed how a map with loops and Z action can be exciting.
I'll second this quote.
Take your time on these maps. Level development is an art that cannot be rushed. I haven't seen any professional mapper able to complete a map within a week, and completing maps in a day only tells the players in how much care was done to the map.Renegade_Masta wrote:Hmmm Man ur making maps by the day.. chill out with the creation of them, new maps are good, but make 1 great map that takes a few weeks to create not 1 kinda crappy map that is created in 1 day Confliction arena took me just 4 days to finish and i started that in UT99 about 2 weeks ago, so this map i made took about 2-3 weeks to make it look good to play with a good balance of gameplay and visual appeal, i know UT2004 makes it easier and faster with all static meshes and stuff but theres some stuff a static mesh cant do. :P
My apologies for being a bit negative. I know I said you're building maps that are too large, but you should try building smaller maps with more rooms. Take me somewhere. You said you wanted your maps to be unique, right? I think it's time to kick it up a notch and branch off from a box, to a level!
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
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Ok, so what do you think I should do with this map to be playable on the server?
Not to contradict you or anything Ant, but I have seen maps on the server which are just boxes too, with lots of static meshes.
Which is the case of that Attic map, etc...
But this is not about other maps, it's about mine... and I know it's not just you who puts maps on the server.
So anyway, you are right when you stated I want my maps to be unique.
Indeed I do, plus I don't want them to be boring.
I did place a lot of teleporters, jump pads, and made movers out of the "toys".
I thought the map was kind'a fun! Guess I was wrong...
I don't know if you noticed, but the map is meant to be a giant world.
It may seem bigger because the meshes were resized to seem it's a giant room.
The map it self is no bigger than the average map.
Not to contradict you or anything Ant, but I have seen maps on the server which are just boxes too, with lots of static meshes.
Which is the case of that Attic map, etc...
But this is not about other maps, it's about mine... and I know it's not just you who puts maps on the server.
So anyway, you are right when you stated I want my maps to be unique.
Indeed I do, plus I don't want them to be boring.
I did place a lot of teleporters, jump pads, and made movers out of the "toys".
I thought the map was kind'a fun! Guess I was wrong...
I don't know if you noticed, but the map is meant to be a giant world.
It may seem bigger because the meshes were resized to seem it's a giant room.
The map it self is no bigger than the average map.
I just don't see this map making it to the servers. I played invasion on it for a few waves waves, and I was already down to 4-6 fps with all the projectiles going on.
I think you'll have to spend more time editing this map to make it playable than to rebuild a new map from scratch.
I think you'll have to spend more time editing this map to make it playable than to rebuild a new map from scratch.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
- Contact:
I would recommend worry about your other projects like Underworld, TimeTravel, the underwater one, and Outback. I think that this map may require so much change that it will drift too far away from your original intention.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
-
- 1337 Haxor
- Posts: 395
- Joined: Tue Sep 08, 2009 1:21 pm
- Xfire: QuantumEquilibrium
- Location: Portugal
- Contact: