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Re: DM-Crossfire-Extended - some problems

Posted: Sun Apr 11, 2010 12:03 pm
by DW_Apok@lypse
Thanks for helping Ant and Wail :ssmile: ,
i will fix the map and will be ready for upload soon.... :sbigsmile: .

Right now i´m building my next map :cheers: :cheers: :cheers: .
But it´s secret for the moment. Only i can say that it is a COD4 map.

Apo :sbigsmile:

Re: DM-Crossfire-Extended - some problems

Posted: Mon Apr 12, 2010 8:35 am
by DW_Apok@lypse

Ok Ant and Wail, i think that i have fix the map, no queen can spawn in the last trial. I put teleporter near bar.
I walk through the trials and everything is working well :ssmile: .
The cages in center are set a bit higher (sorry for the error :sgiggle: ).

DW_Ant wrote:Set the LifeSpan to the AAA emitters equal to 10. In the actor class browser, right click your emitter class, go to default properties, advanced, LifeSpan. Funky thing about editing default properties through the editor is that it will not visually show your changes, but you'll just have to select that number type in ten and imagine that it's updated. To double check to see if it's applied, close the default properties, then reopen it.


Ok, LifeSpan on AAAEmitters set to 10. Except the AAAPillarSmoke (LifeSpan=60) and the AAexplosion (LifeSpan=75)

DW_Ant wrote:Have the blank sky scraper block Karma Collision. If this is myleveled, be sure to verify if bUseSimpleKarmaCollision is set to false in the static mesh browser


Done, hope it´s working this time. :ssmile:

DW_Ant wrote:Disable Karma Collision on light posts


The light posts Karma Collision is set to False.

Here is Download-Link:
DM-Crossfire-Xtreme-HB-SE

Thank you very much :cheers: :cheers: :cheers: .

Death Warrant is my favorite clan ever :ssmile: .
I love to be a part of it :sinlove: .

And next map preview will come soon... :sbigsmile: .

Apo :sbigsmile:

Re: DM-Crossfire-Extended - some problems

Posted: Fri Apr 16, 2010 9:38 am
by DW_Apok@lypse
Should i be on vent this friday? :ssmile:

Apo :sbigsmile:

Re: DM-Crossfire-Extended - some problems

Posted: Mon Apr 19, 2010 1:44 am
by DW_Apok@lypse
Ok, i have updated the map again :sbigsmile:

I think it´s the final version.

Here is a the Download Link:
DM-Crossfire-Xtreme-HB-SE-beta1

Apo :sbigsmile:

Re: DM-Crossfire-Extended - some problems

Posted: Fri Apr 08, 2011 1:44 pm
by Sokoro
Skybox should be made better.. also when you walk on sidewalks it show black circle around you.. fix it please

Re: DM-Crossfire-Extended - some problems

Posted: Fri Apr 08, 2011 2:07 pm
by DW_Ant
Sokoro wrote:Skybox should be made better.. also when you walk on sidewalks it show black circle around you.. fix it please
I'm uncertain what is causing that black circle. I bet it has to do something with the texture detail or something with the bitmaps. I'm guessing that because you don't see that black circle if you have texture detail set to a lower quality. I should extend my investigation so I may supply you more accurate information.

Re: DM-Crossfire-Extended - some problems

Posted: Fri Jun 17, 2011 4:40 pm
by DW_Apok@lypse
After i had to reinstall windows, because of harddisk problems, i install ut2k4 and downloaded map.
I get the black cyrcle too and i know from where is coming :sbigsmile: .

I have put 4 sunlights (on every corner one sunlight). That is causing the shadow on map.

Apo :sbigsmile:

Re: DM-Crossfire-Extended - some problems

Posted: Mon May 23, 2016 4:54 pm
by DW_Apok@lypse
Im gonna take some updates on this map.

Re: DM-Crossfire-Extended - some problems

Posted: Tue May 24, 2016 8:25 pm
by DW_Apok@lypse
Here is the solution of crossfire:

Image

1)At wave 8 Trials begin in Janie´s Diner.
2)After beating the trials, you gonna spawn in the heineken warehouse.
3)After wave 10 you must shoot the cages from 1 to 8 (red).
4)Then push the buttons in a row from 1 to 6 (yellow).
5)At least you must go near the police department gate and shoot with a flak on the top of the room.

Congratulations you open the police department of Crossfire City.

Best greedings
Apokalypse