DM-Elimination-Chamber

Mapmaking? Modeling? Discuss all that stuff that's too complicated for most mere mortals here.
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

ok the intro sound (bitrate 705kb, wav file, 22050, mono).
I can hear it a bit. I set volume to max, but the sound is not getting louder.

I´m wondering the other sounds in sound browser are much louder then my own one :sbigsmile: .

Apo :sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
DW_BrainPan
DW Clan Member
Posts: 647
Joined: Thu May 31, 2007 11:00 pm

You have to make the sounds annoyingly loud in Windows for them to be moderately loud in UT.
Image
There are only 10 kinds of people in the world. Those who read binary, and everyone else.
4013 is only a FAD
And 2989? Well that's just BAD
DW_Ant
DW Clan Member
Posts: 2670
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

The loudest I could get the sound files to play through maps is to have an actor play the sound with the following properties:
bFullVolume: true
Radius: 934573468973
Volume: 255 (that's the cap)

Then you could duplicate the actor a few times, but then the sound files may not be synchronized, leaving a neat echo.

It's really tough to compete sound volume when the monsters are active since the teleporting queens and raptor screams buries any ambient sound.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Thank you all for help,
found a great solution :sgiggle: , i download a programm that u can make sound and music for Ut 2004.

The programm is called Audacity 1.3 beta :idea: .

I put volume +24 db and guess what its very loud now :sbigsmile: .
Now the sound is much louder then before :ssmile: .

I make some changes in waves, because it´s boring to have a empty center room.


Apo :sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Ok hunters and fighters,

the map DM-Elimination-beta1 is ready :devil: .

Download Link:
DM-Elimination-Chamber-beta1


I hope its better and much evil than before.

By the way thank you for testing it :sbigsmile: .

Apo :sbigsmile:

Image
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
DW_Ant
DW Clan Member
Posts: 2670
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Maps like this one provides the game a good reason to rate it M for mature. Very gruesome >:)

I'll like to see this on the server, but the sound events are just too distorted. On these speakers I can't even tell what is going on. Can you clean up the sound files??
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_KarmaKat
Site Admin
Posts: 2003
Joined: Thu Mar 23, 2006 12:00 am
Xfire: KarmaKat

Apo, a bloody good job! ::evil grin::

Now your map is beginning to live up to its name!

I agree with Ant..the sound files are too loud and distorted...and I don't usually have that stuff turned up very much in the first place. Possibly your master file wasn't the best quality or somewhere in the process of importing/converting it's gotten pumped up too much....very hard to tell what's being said.

KKat

:flower:
Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
JulianKingOfNothing
1337 Haxor
Posts: 288
Joined: Sat Feb 28, 2009 11:48 am
Xfire: dont remember
Location: Belgium
Contact:

I tried out your map for 6 waves long, but those damn doors didn't open :(
I'm guessing that 4 people have to stand on those black things on the field for the doors to open.. Am I right here, or do they just open at later waves?
Image
DW_Ant
DW Clan Member
Posts: 2670
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

They work well. If you want to see if they open try typing in the command console
causeevent invwave#
Replace # with a real number to its respective wave number.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Hey all :sbigsmile: ,
thanks for loving the new version of map :swink: .

The problem with the sound , i found same sound and its better, louder and clearly. I put new sound in and erase the old one. Update is coming soon (in few hours).


@Julian:
Julian you must select one of the black doors in sudoku room and jump on it. The door will automatically open and if you are lucky you will teleport to save room.


Apo :sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
Post Reply