Volume Triggers

Mapmaking? Modeling? Discuss all that stuff that's too complicated for most mere mortals here.
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Dynadin
Pro but Noob
Posts: 108
Joined: Thu Oct 15, 2009 2:41 am
Location: England

Ok. I am having a problem with making a volume trigger. I have to stress I know little about triggers. I have made viewshake and movers work with them, that is about it. How do you make volume work? I have placed a physics volume but it is always active. I want to be able to press the use trigger, the grav is reduced in a certain area (where the physics volume is), then you press another use trigger and it returns to normal. Even if someone could tell me how volume triggers work it would be helpful.

Dynadin
To bring about the end you have to start at the beginning.
DW_Ant
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Volume triggers are used to toggle the bPainCausing property. This is handy when you have like an explosion that will only damage players for that short period of time.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

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Dynadin
Pro but Noob
Posts: 108
Joined: Thu Oct 15, 2009 2:41 am
Location: England

Ah ok. Is there a way to toggle gravity via a use trigger?
To bring about the end you have to start at the beginning.
DW_Ant
DW Clan Member
Posts: 2673
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

I haven't experimented with altering gravity. I would check out Choco's Dome of Doom for an excellent example in triggering gravity.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Dynadin
Pro but Noob
Posts: 108
Joined: Thu Oct 15, 2009 2:41 am
Location: England

Yup. That was my next port of call ... now to play the map to get it into my cache XD
To bring about the end you have to start at the beginning.
DW_KarmaKat
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Dynadin wrote:Yup. That was my next port of call ... now to play the map to get it into my cache XD
Hiya!

Check your email, Dynadin! :D

KKat


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Dynadin
Pro but Noob
Posts: 108
Joined: Thu Oct 15, 2009 2:41 am
Location: England

Thanks. I see scripted multiple gravity triggers were used ... never even heard of a multiple gravity trigger so I shall have to work it out ... though it will be a lot simpler now. As you can see I am back to mapping, hopefully I should be sending you three or four maps by the end of next week!
To bring about the end you have to start at the beginning.
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