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Re: DM-Operation-NightFall-HB-SE

Posted: Tue Aug 17, 2010 4:15 pm
by DW_Apok@lypse
Thank you very much, good work Ant :cheers: :cheers: :cheers: .
The countdown timer works better now.

I tried to find, how to make a CriticalEvent or like the FirstbloodMessage, but i didn´t find any command to make a message like in my example. Then i tried to find a way to put the countdown timer under the game time and i have no idea, how i can put this there.

I try to rebuild this map in a different way.

Apo :sbigsmile:

Re: DM-Operation-NightFall-HB-SE

Posted: Tue Aug 17, 2010 11:55 pm
by DW_Ant
Not sure if you wanted critical event since it'll bury other critical events such as your tank messages and pyramid countdown.

Here's what you use to convert messages critical events.
Level.Game.Broadcast(None, Message, "CriticalEvent");

Re: DM-Operation-NightFall-HB-SE

Posted: Thu Aug 19, 2010 3:22 pm
by DW_Apok@lypse
Thanks Ant :swink: ,
I have so many ideas to make a map, but which topic :sbigsmile: .

[*]Skyscrapers map
[*]Military map
[*]Battlefield map

Is it good to have much Antiportals in a map?
Because this map has no Anti Portals.

Apo :sbigsmile: [/color]

Re: DM-Operation-NightFall-HB-SE

Posted: Fri Aug 20, 2010 12:41 am
by DW_Ant
The engine takes time to calculating which actors are completely behind the antiportals.

Don't place an antiportal if it's not going to do its job. Actors will have to be completely behind it to work.

If it will hide some actors, then it'll be okay to place on there. For outdoor maps, antiportals are the primary method in level optimization.

Re: DM-Operation-NightFall-HB-SE

Posted: Sun Aug 22, 2010 6:20 pm
by DW_Apok@lypse
I will build a new map with other title, but a operation nightfall will be included in the map.

Apo :sbigsmile:

Re: DM-Operation-NightFall-HB-SE

Posted: Mon Sep 13, 2010 7:49 am
by DW_Apok@lypse
The process of the map is 30%. But i think the most difficult part is gone. The map name will be different, but there will be an OP Nightfall in map. I will continue to build this map.
Sorry, about that it took so long, to build the map, because i had not enough time in the last 2 weeks (because of my holiday job) :sbigsmile:

Greetings to all
Apo :sbigsmile:

Re: DM-Operation-NightFall-HB-SE

Posted: Wed Jan 12, 2011 5:06 am
by DW_Ant
DW_Ant wrote:I haven't found this magic formatter so I'll go with plan B.
Everything looks fine except for the spacing. The @ sign adds a space.
EX: Should be 1 : 04 : 03
But it is 1 : 0 4 : 0 3
I'm not sure if you are still interested in this, but I found that magic modifier. According to the Wiki, the @ adds a space when concatenating strings.
The symbol you are interested is the $ sign (replace the @ with the $). Placing that between two strings will combine them without inserting a space.

I know. I'm slow in my research. I just happen to come by it while I was browsing.

Re: DM-Operation-NightFall-HB-SE

Posted: Wed Jan 12, 2011 12:33 pm
by DW_Apok@lypse
Thanks for help Ant :swink: ,
i will test it soon.
After SC Anniversary map, i will try to build a new one, but it will have the same name. I thought like an Call of Duty Black Ops map. Just like in a battlefield with WW II sounds and bombs :sbigsmile: .

What do you think about the idea?

You were right about the first version. The map has the same things, like in Energy Plant :sbigsmile:

Apo :sbigsmile:


Re: DM-Operation-NightFall-HB-SE

Posted: Wed Jan 12, 2011 4:35 pm
by DW_Ant
Go by your will ;)

I have no idea in what you are planning on the new map so I cannot supply an opinion other than, 'it sounds good'.

Re: DM-Operation-NightFall-HB-SE

Posted: Wed Aug 24, 2011 8:47 am
by DW_Apok@lypse
Hello all :sbigsmile: ,
It´s time to build a new map again. I will make a new version of this map, but i will rename map later.
There will be some actions going on ..... :sbigsmile: .

Have great days
Apo :sbigsmile: