DM-SC-Anniversary-HB-SE

Mapmaking? Modeling? Discuss all that stuff that's too complicated for most mere mortals here.
DW_Ant
DW Clan Member
Posts: 2673
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

It's a bit hard to see what's going on with unlit mode screenshots. No fault at your end, it's just that the map isn't made far enough to understand what's going on since we don't have any perspective view.

Also if you're afraid of asking a question that may exploit a secret or something, there's always vent. I don't recall seeing you there in a long time.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Sorry Ant, i exaggerated a little. :sbigsmile:
I try to build it faster. In this picture there are no windows and doors.
The rooms are coming later, because some of the members did not take part on the map special.
Only 8 members have sent to me their room overview. This means i must build for every member,
who didn´t sent his overview of the room.

I try to be on vent, but my laptop is always occupied. :scool:

Best greetings
Apo :sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Anti portals are good for hiding static meshes. But are they good for indoor maps? If they are good, the map will be playable for invasion.
I have another problem is the map size 7000 x 7000 x 700 ok, or should i reduce size a bit?

Thanks for support Ant :thumbright: .

Apo :sbigsmile:

Ant, I want to come to vent but my english is average :ssweating: .
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
DW_Ant
DW Clan Member
Posts: 2673
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Apok@lypse wrote:Anti portals are good for hiding static meshes. But are they good for indoor maps? If they are good, the map will be playable for invasion.
I have another problem is the map size 7000 x 7000 x 700 ok, or should i reduce size a bit?
Anti Portals are good in indoor maps if something is still rendering when it's not suppose to. You can test it yourself when you play in Instant action. Go to the game console and type rmode 1 to play in wireframe. If you see any static meshes rendering even though players can't see them, an antiportal or cull distance will do the job. But don't place too many antiportals to conceal only a few meshes.

To go back in regular mode, type in rmode 5. rmode 6 for unlit.

Apok@lypse wrote:Ant, I want to come to vent but my english is average :ssweating: .
Your English is fine to me. I understand that we have different backgrounds, but the important thing is communication. By the way, maybe you could teach me a bit of German :)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Ok :thumbright: ,
it´s time to build the member rooms for the map. I have some good and some evil stuff :sbigsmile: . But don´t be afraid :devil: .
To build the room will take a bit longer, because i must build some static meshes from an external program.

Apo :sbigsmile:

Maybe i come to vent saturday night. :scool:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

The map will take a bit longer, but here´s a first overview look of the map :swink: .

Image

There will be 16 rooms in the mansion (floor á 8 rooms, a entrance with garden (not in picture), and some specials :sbigsmile: .

The map is an indoor map, but is indoor better than outdoor map?

Happy Halloween wishes
Apo
:sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
DW_FrankyTheFly
DW Clan Member
Posts: 905
Joined: Sat Aug 18, 2007 11:00 pm
Location: Montreal, Canada

Can't wait to see what's in my room!!! You add that japenese schoolgirl with the lolipop right?
I got the reflex of the fly, now catch me if you can!
DW_Ant
DW Clan Member
Posts: 2673
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

DW_FrankyTheFly wrote:Can't wait to see what's in my room!!! You add that japenese schoolgirl with the lolipop right?
Creating a custom made human character is no easy task. People could spend months on creating their first professional character model.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

jYou must select a room number Franky or if you want, i will select it for you (you want it near Honighabasi's room?).

I have an idea, how to make a japanese girl. I will change the texture from a girl bot xD. It should work.

Apo :D
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Good news :ssmile: ,
i have already 4 rooms ready, means 35% of map is ready :banana: .

I want to make a japanese schoolgirl that is sitting on the bed, but how?

Way 1)Should i model a own one in blender, but this will take much time :ssweating: .

Way 2)Should i use a ut player skin mesh and change the texture? I can´t find the ut player meshes.

I´m a bit confused :sspeechless: , need a bit help :sgiggle: .

Apo
:sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
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