DM-SC-Anniversary-HB-SE

Mapmaking? Modeling? Discuss all that stuff that's too complicated for most mere mortals here.
DW_Ant
DW Clan Member
Posts: 2632
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Sun Mar 20, 2011 7:52 pm

140 actions? Wow that's a complex scripted trigger. I hope it's working properly.

As for the secret, I'm curious to see if I can figure it out on my own.

But for testing purposes, we do need to see the secret at one point or another.

You know you're welcomed to test the map with us in vent. I'm sure I won't be the only one there testing your map. Perhaps you could inform someone else the instructions ;)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Fri Mar 25, 2011 6:27 pm

I will inform about the instructions :swink: . I have test it 3 times it´s working fine and the trials are already built, but i have not tested it yet.

I have some questions left:

How can i make an sprite emitter, that begins with scale x=100 y=100 z=100 and rise up to x=200 y=200 z=200. Is a mesh emitter needed here?

How many emitters can i use at a time, without lag?


Map size 34,7 MB
Trials = 100% finished


Apo :sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
DW_Ant
DW Clan Member
Posts: 2632
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Fri Mar 25, 2011 6:43 pm

Apok@lypse wrote:How can i make an sprite emitter, that begins with scale x=100 y=100 z=100 and rise up to x=200 y=200 z=200. Is a mesh emitter needed here?
In the emitter's properties (all in size category):
UseSizeScale = true
UseRegularSizeScale = False
SizeScale[0]
-RelativeSize = 1 //Normal size (in your example: it'll be 100)
-RelativeTime = 0 //At the very beginning
SizeScale[1]
-RelativeSize = 2 //Twice the size of StartSizeRange values
-RelativeTime = 1 //At the very end (1 = 100% of the time duration)

Apok@lypse wrote:How many emitters can i use at a time, without lag?
I believe Network Emitters take up channel counts since the server and the client must be aware of them.
Normal emitters are run through the client side (although the server knows they exist, little information is needed to be transferred from client to server). In simple terms, you just need to worry about frame rates for normal emitters.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Sun Mar 27, 2011 4:12 pm

Thank you very much again ^^.

Sorry, i said i would be on vent but the map was not ready, because the second trial i test it has some errors.

The map will be ready this week. Maybe we can test it sometime.

Best regards
Apok@lypse
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
DW_Ant
DW Clan Member
Posts: 2632
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Sun Apr 10, 2011 2:40 am

This UseTrigger should prevent monsters from messing up your triggers.

Code: Select all

//===========================================
//DWUseTriggerMonsterMash
//A simple Use trigger that checks to see if
//the pawn has the bCanUse property or not.
//Date:  May 08, 2010
//===========================================

class DWUseTriggerMonsterMash extends UseTrigger
placeable;

var(UseTrigger)   bool        bEnabled;       //Activates this DWUseTrigger.  This may be toggled by triggering an event matching its tag.
var(UseTrigger)   bool        bMonstersCanTrigger;  //if True then the monsters can use this use trigger

function Touch( Actor Other )
{
    if ( Pawn(Other) != None )
    {
        if (!bMonstersCanTrigger && Monster(Other) != None)
            return;  //Monster here, don't do anything

        // Send a string message to the toucher.
        if( Message != "" )
            Pawn(Other).ClientMessage( Message );

        if ( AIController(Pawn(Other).Controller) != None && Pawn(Other).bCanUse)
            UsedBy(Pawn(Other));
    }
}

function UsedBy( Pawn user )
{
    if (bEnabled)
        TriggerEvent(Event, self, user);
}

function Trigger( actor Other, pawn EventInstigator )
{
    bEnabled = !bEnabled;
}

defaultproperties
{
    bEnabled=True
}
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Mon Jun 13, 2011 8:46 pm

Here is first gameplay expirience of the DM-SC-Anniversary-SE

[youtube]http://www.youtube.com/watch?v=B1t1hwmw2lQ[/youtube]

Hope you like it.
Enjoy it!

Apo :sbigsmile:
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
Sokoro
Camper
Posts: 58
Joined: Thu Dec 09, 2010 11:10 am

Sat Jul 16, 2011 1:07 pm

Good map, I already played it on server.

But I found a little.. *bug*

Didlo in Gata's room is too small. It could fit in most of ut04 female characters but if you compare its size to other objects in room (as example a cat) it looks too narrow.. maybe even short.
I dont know about her preferences but if you would make it thicker it would be less insulting to her.

:sevilgrin:
I made an AM character just to be able to use electromagnet in safe spots with 500 adrenaline and rejuvation weapon +5
DW_Ant
DW Clan Member
Posts: 2632
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Sat Jul 16, 2011 2:08 pm

UT 2k4 is not displayed for scaling. The characters are size of mice but they run as fast as a mongoose and jump about 10 times their height. That's why you'll find it difficult to run through (real life-like) maps with doorways that has the proper scaling ratios comparing to the UT player size. You'll get stuck around corners easily, and the game play suffers significantly.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Tue Nov 01, 2011 10:39 am

Right now, im making an updated version of DM-SC-Anniversary map.
I will not spoil anything, but i will change a bit on the sissy medals, cause there where to much before you can activate the trials.

Apo :D
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
DW_Apok@lypse
DW Clan Member
Posts: 356
Joined: Wed Apr 22, 2009 5:09 am
Xfire: apokalypse86
Location: Leonberg, Germany
Contact:

Sun Mar 18, 2012 9:09 am

I am still working on the map update :swink:
There will be some changes in the mansion because looks a bit boring.
There is only a big hall and the entrance room.
Energy-Plant -> Elimination-Chamber -> Crossfire-Xtreme -> Anniversary
Nano-Technics -> Choco-Wars -> Dragon-Tower ->
(Next Map Fall 2016) Survive
Post Reply