New Map: Mandark-Containment

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
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mandark321
Posts: 2
Joined: Sun Mar 07, 2010 4:21 pm

This is a map concept I came up with recently. Its hastily put together, and there are a few issues which still need addressed (I know about the ceiling in the lower hallways, didn't fix prior to uploading).

Looking for some suggestions for the map.

Keep in mind, I am adding the following items in V2 of the map:

- Secret room
- few other items

When testing in any mode besides invasion, use the following to open the gates:

causeevent invwave# , where the number is the wave simulation that triggers the gates.

The gates are triggered on odd numbered waves as follows:
3 - Lower hallway
5 - Staircase
7 - Upper balconies
9 - Windows
11 - Balcony corners

here is the link:

http://www.mediafire.com/file/zm2yfgt42 ... inment.ut2

Let me know what you think. This is my second map so far. I know the textures suck, but im more worried about gameplay right now.
DW_Ant
DW Clan Member
Posts: 2670
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

For an explanation for the ceiling glitch, you're using a transparent texture that allows the players to see the outside of the world (causing the HOM).

To fix this, a different texture will do the trick ;)

Unfortunately, this map is missing visual detail and flow.
Got to keep in mind that 10-20 players could be playing your map for an hour straight. Decoration and gameplay is important. You'll need something more than just a box for players to run around in.

If you need any help in brainstorming ideas or any "how to" questions in either decoration or gameplay, don't hesitate to ask. There are many mappers around here, and they would be happy to assist you.

Good luck to you!
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
mandark321
Posts: 2
Joined: Sun Mar 07, 2010 4:21 pm

Decoration is coming, right now I'm more worried about functionality and how well it will play. I'm adding decorations and fixing the problems as I type.

I'm working on a couple other things for the map too.

So far, is the map a good invasion map (minus the detail and stuff)?
DW_Ant
DW Clan Member
Posts: 2670
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

mandark321 wrote:So far, is the map a good invasion map (minus the detail and stuff)?
Ignoring all visual aspects, more rooms and Z-action may enhance your gameplay.
Try to avoid symmetry, those could get a bit repetitive in a way.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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