Project: Map Change

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
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DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

Sun Oct 01, 2006 3:07 pm

The goal of this project is not to make masterpiece maps. The goal is to make potential maps more playable for 32p.

We are not going to get permission from the authors to modify these maps. We have no intentions of re-releasing them to the general public under its own or any other name, taking credit for them, or in any way shape or form changing who was originally responsible for them. It will be for our server use only (unless of course someone grabs it out of the cache.) So I'm not anticipating any problems. If you should even encounter someone claiming to be the author of a modified map, please direct them to me.


In the interest of preventing maps from becoming forever beta, we will have two release candidates, and a final. Here's how we'll work it.

I will post a listing of all the potential maps, and what initially got them rejected.

Mappers will chose one map at a time that they think they would like to work on and start a thread to discuss it.

We'll discuss it for a few days and come up with 3 or four of the MAJOR issues. That will be what gets fixed in the first release candidate. When the changes are made to address those issues, the map will be released as ONS-MAP-RC1.

We will promote it to the server, where the admins will force it once or twice for a few days to get feedback. Once feedback has been received, that feedback will be incorporated into the original map discussion thread where changes will be decided for release candidate 2. These changes will be done, and the mp will be released as ONS-Map-RC2. Again, admins will force it once in a while, and get feedback.

If the map is satisfctory as is, it will simply be renamed to ONS-Map-32p. If further changes are required, those changes will be made here and the map will be released as final. Only under extreme circumstances will we pull a map back after final relese (exploit, locker or vehicle imbalance, bug). In which case that situation will be fixed and it will be released as ONS-Map-32p2.

I hope this will help keep things organized and give us the ability to move things along without the maps becoming moving targets for months on end. People don't want to play maps they have beta tested for 6 months.

Resources (Mappers, tweakers, all round geniuses):

WailofSuicide

zeus

Wraith

Hornet

Alpha

Urtho


If anyone has questions or suggestions, please feel free to let me know.

Rich (TW)

SweetTooth

Fri Oct 06, 2006 10:04 am

i would be willing to devote some time to help this. though my background is mostly in competitive ONS i still need to get more work under my belt when it comes to mapping since i plan on doing it for 2k7 :)

DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

Fri Oct 06, 2006 9:12 pm

ST, you have PM.

datmos
Killer in Training
Posts: 48
Joined: Fri May 09, 2008 11:00 pm

Tue Jan 17, 2012 8:35 am

Someone have in mind to create maps ?

I tried it but my experience with unrealed is so low, i want to design a map with 3d max ( that i can do great works with it ) but i need help tunning it with unrealed.

I have in mind to do modern maps, like a map with portal 2 style.


I don't know, if someone is interested, just mp me ;)


CYA!

DW_Skittles
Site Admin
Posts: 298
Joined: Sun Jun 08, 2008 11:00 pm

Tue Jan 17, 2012 11:26 pm

your 6 years late im afraid

datmos
Killer in Training
Posts: 48
Joined: Fri May 09, 2008 11:00 pm

Wed Jan 18, 2012 8:46 am

seriously ?...
typical comment that has nothing to do. I apologize for trying to encourage this forum.

DW_WailofSuicide
DW Clan Member
Posts: 1623
Joined: Wed Dec 28, 2005 12:00 am

Wed Jan 18, 2012 12:39 pm

It's not irrelevant. He's pointing out you're necroing a 6 year old thread.

I can possibly help with transferring things from Max to UnrealEd.

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