Any chance I can get some of you mapping gurus to take a look at this? We could sure use some good maps (at least once Epic gets around to fixing the redirect issues)
http://forums.beyondunreal.com/showthread.php?t=193393
Rich (TW)
Map Converter
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- DW Clan Member
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I have it, but I haven't used it yet. Maybe sometime this week.
Any UT2004 map converted over is going to be like 25+% bigger than it needs/should be in UT3. I haven't tested what UT99 will be like comparatively, but hopefully not that big of a difference.
Right now I'm kind of too busy to be doing much mapping, that and redirects aren't working right so it seems pointless. Not to mention it's just a bear to even use the editor with my crappy card. I'll be upgrading after Christmas for sure.
I've got a couple of layouts that are ready for UT3, and once the redirects get fixed and I upgrade, I'll be porting them over as soon as I can.
Any UT2004 map converted over is going to be like 25+% bigger than it needs/should be in UT3. I haven't tested what UT99 will be like comparatively, but hopefully not that big of a difference.
Right now I'm kind of too busy to be doing much mapping, that and redirects aren't working right so it seems pointless. Not to mention it's just a bear to even use the editor with my crappy card. I'll be upgrading after Christmas for sure.
I've got a couple of layouts that are ready for UT3, and once the redirects get fixed and I upgrade, I'll be porting them over as soon as I can.
"I can't wait to see the crappy map remakes that will inevitably result from this."
Hmm... first thought's ring very true with above quote. I don't understand how the maps already being released for warfare can even be considered to be good when so much is not understood about the gameplay.
However, for kicks i wouldn't mind seeing maelstrom/dreamus/bitchslap :D. I don't think any serious maps can come out of this tool though.
Hmm... first thought's ring very true with above quote. I don't understand how the maps already being released for warfare can even be considered to be good when so much is not understood about the gameplay.
However, for kicks i wouldn't mind seeing maelstrom/dreamus/bitchslap :D. I don't think any serious maps can come out of this tool though.
So when is some one going to convert Dreamus thats what I want to know lol.
Aih PittaH TeH F00l !!!1!11
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- a map like dreamus would be easier and hella faster to reproduce, from nothing instead of trying to convert it with such tool , because it's 90% terrain -
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- DW Clan Member
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Agreed with Alpha. On the plus side, terrain seems to work a lot better for me now in the editor.
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- 1337 Haxor
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I like it. It copied over all of my BSP brushes from my UT99 map CTF-Dagnys-PussyWhIpPeD and saved me a couple hours. However, all of the brushes needed to be realigned. Hoping I can get that out the door within the next two months.
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- 1337 Haxor
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- Joined: Wed Jul 25, 2007 11:00 pm
Oh, don't worry. It's going to be a low poly, no static meshes, no visible light sources affair. It's all about the gameplay IMHO. I'm mostly done with the texturing and now I'm working on the lighting. I have to learn how to do each step since so many changes have been made to the Editor.