Server has beta patch 2 running.
And it's bumped to 64p :drunken: :drunken: :drunken:
Rich (TW)
Server update (if anyone still cares)
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- 1337 Haxor
- Posts: 435
- Joined: Mon Aug 06, 2007 11:00 pm
nobody does.......
Its Pronounced Taz-Cross-Blade, not Tazer-Blade, not Taz-Crows-Blade, not Taco-Blade, Taz-Cross-Blade
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- DW Clan Member
- Posts: 1634
- Joined: Wed Dec 28, 2005 12:00 am
Ha, no. There are no stock maps that'd work well with 64p. 32p is also definitely over the recommended (though still usually decently playable).
I was working on hacking together a modified version of Downtown last night that might've been able to handle 64p, but UnrealEd crashed on me. Heh.
I was working on hacking together a modified version of Downtown last night that might've been able to handle 64p, but UnrealEd crashed on me. Heh.
yeah i wouldnt care if i sucked at ut.....
but thanks toxic for keeping the ut3 community going eventhough its a little slow right now
but thanks toxic for keeping the ut3 community going eventhough its a little slow right now
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- 1337 Haxor
- Posts: 172
- Joined: Thu Aug 23, 2007 11:00 pm
- Location: pinellas, florida
well once everyone is able to afford an upgrade to their computers....then maybe people will actually play it. cause i haven't touched it in about a month. call of duty is much smoother online for me than UT3.
so once the q9450 comes out then i'll probably play it more often.
so once the q9450 comes out then i'll probably play it more often.
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- Site Admin
- Posts: 1060
- Joined: Tue Dec 27, 2005 12:00 am
64p is just for a quick laugh to see what resources it would use (if it ever fills up.) Of course, that would be 10% of the total online community.
Long term, it's not worth the quad core and 7Mb of bandwidth it would require to run it.
Rich (TW)
Long term, it's not worth the quad core and 7Mb of bandwidth it would require to run it.
Rich (TW)
* > Tommo