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ONS-OverRun2004

Posted: Tue Jun 14, 2011 7:08 pm
by Kaal979
Hey thar!
Id like to find my new map on the server.
Image
http://www.unrealplayground.com/forums/ ... le&id=8019

:clown: :devil: :geek:

Re: ONS-OverRun2004

Posted: Wed Jun 15, 2011 2:36 pm
by Kaal979
I just fixed a small hidden bug and will upload version final2 asap! :snerd:

ONS-OverRun2004 Update

Posted: Wed Jun 15, 2011 3:40 pm
by Kaal979
New fixed version final2 update in the first message. :sgiggle:

Re: ONS-OverRun2004

Posted: Thu Jun 16, 2011 8:45 pm
by DW_WailofSuicide
One node maps aren't really very interesting. Even Spambox mixes it up by making the nodes fast to build and fast to destroy.

Re: ONS-OverRun2004

Posted: Fri Jun 17, 2011 8:41 am
by DW_BrainPan
As Wail said, 1 node maps are boring. Also wide open maps don't work very well - they become frustrating and repetitive (i.e. you run, dodge and shoot for a while till you're killed and then have to do it all over again).

Also, your radar map is way off scale, making it impossible to select the bases as a spawn point.

Re: ONS-OverRun2004

Posted: Fri Jun 17, 2011 9:43 am
by Kaal979
But this is my best map and I play it
everyday for hours only with bots.
You should really give it a try.
About the radar map - though the spawnselect
actually works I really dont know how
to fix this. Maybe you could do it
yourself and rename the map.

Re: ONS-OverRun2004

Posted: Fri Jun 17, 2011 11:14 am
by -goose-
Bots don't get bored...

However, both DW and OMNI have plenty of frustrating and boring maps already; what could one more hurt?

Re: ONS-OverRun2004

Posted: Fri Jun 17, 2011 2:16 pm
by DW_WailofSuicide
I seriously wonder if this guy is joking.

Re: ONS-OverRun2004

Posted: Fri Jun 17, 2011 11:47 pm
by DW_Ant
Kaal979 wrote:But this is my best map and I play it
everyday for hours only with bots.
You should really give it a try.
About the radar map - though the spawnselect
actually works I really dont know how
to fix this. Maybe you could do it
yourself and rename the map.

You can edit the radar's properties through the level's properties. You may find this through the View ---> level properties. Check this link out for more details.

In the level properties, you may find the radar properties.

Goose, is there a map you recommend?

Re: ONS-OverRun2004

Posted: Sat Jun 18, 2011 7:37 am
by Kaal979
No - theres only radar range what was at 10000 but
adding or removing one decimal didnt make any difference.
:scratch: