Elemental weapons

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DW_FrankyTheFly
DW Clan Member
Posts: 905
Joined: Sat Aug 18, 2007 11:00 pm
Location: Montreal, Canada

Is it possible to put the elemental magic (freeze, poison, burning and lightning) back to 100% effect instead of 25%? I really liked the concept of "use the right weapon against the right monster". I don't really care about the modifier effect overriding the weapon base element at all, on the contrary it is something I find useful in some occasion. I like freezing shock not be able to damage freezing Sliths or poison minigun not be able to damage zombie, it feel more natural that way in my opinion.

Also, many people been complaining about the damage modifier of the Berserker class based on the HP. I really think the damage modifier should be base on static value instead of % and the minimum should be 5% for rank 1, 25% for rank 2, 40% for rank 3 and 60% for rank 4. Maximum should be 5% of the maximum for each rank (15% rank 1, 40% rank 2, 55% rank 3 and 80% rank 4). I'm putting those numbers because many people are saying there is no advantage gain being a Berserker vs a support, especially at rank 4 where a Support constantly do 60% damage vs a Beserker that can be diminish to something like 50% or even lower (don't know the math here) and I think it's true. Most of the time it's very difficult to keep the HP to maximum and I really think it's unfair that a Beserker rank 4 eventually do less damage then a support rank 4, he should at least do the same amount (60%) at it's minimum.
I got the reflex of the fly, now catch me if you can!
Taries
Camper
Posts: 76
Joined: Fri Mar 30, 2012 3:35 am
Location: Czech Republic

yeah i liked the old elemental weapon style more too also piercing weps was better before. However its bit strange when you shot freeze lg its still lighting based wep and if you want it freeze it would shot ice or something :D so the magic modifier shouldnt 100% change wep element in my opinion it could change it at lest on 50% or maximaly 95% but not 100% on some maps for example iguazu you got only lg and bio if lg get 100% poison for example killing Eyes will be too easy i rather add on the place where was originaly Amril SniperRifle :)
SomethingToSay
1337 Haxor
Posts: 159
Joined: Fri Jul 27, 2012 9:25 am

yeah the reason he's done damage based on health is just to make it more of a team game, so berserk relies more on paladin, sucks if you play alone but @_@

i do think its silly when i see people using an amril against volcanic slith(torlan) and having a little bit more emphasis on types would be nice, and as tarles said, make piercing a bit more valuable i'd think, everyone hates piercing and sturdy weaps xD
Taries
Camper
Posts: 76
Joined: Fri Mar 30, 2012 3:35 am
Location: Czech Republic

oh yea sturdy weps sometimes they could be usefull for example have sturdy on UoW3 is cool but on other maps its not very usefull, maybe adding them reduce 10% fall dmg. could help but for this is made weapons of feather but they also make you jump higher thats why they not on server like quickfoot weps. And if basic sturdy effect not work try add some new simple at least :)
SomethingToSay
1337 Haxor
Posts: 159
Joined: Fri Jul 27, 2012 9:25 am

Actually I do like the idea of sturdy weaps reducing fall damage 5 or 10% or something, it doesnt really replace haste or iron legs since it's not as useful and you wouldnt always have a sturdy weap, but it's more useful than now

something to possibly consider anyway
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