i've been off long so I wanna know of the following:
DW_Ant wrote: ↑Mon Jul 04, 2016 3:39 am
Experience Distribution: Experience is no longer received at a per individual basis. Instead,
if one player receives an experience point, everyone in the team receives an experience point.
is that implemented ???
DW_Ant wrote: ↑Mon Jul 04, 2016 3:39 am
Inflate the experience value: Bigger numbers appears to be more rewarding. Each monster should give more experience, but also the level requirement is increased.
is that implemented ???
DW_Ant wrote: ↑Mon Jul 04, 2016 3:39 am
Decrease the level requirement for later levels: It should require fewer map iterations to reach the next level. Instead of playing the same map 5 times for a level up, you should be able to level up once per hour (post rank II).
is that implemented ???
DW_Ant wrote: ↑Mon Jul 04, 2016 3:39 am
Remove hostile player monsters:
this isnt implemented. however i recall it was on another thread too!??!?!?!
DW_Ant wrote: ↑Mon Jul 04, 2016 3:39 am
Server Reset:
this is bad. B-A-D.
DW_Ant wrote: ↑Mon Jul 04, 2016 3:39 am
Increase the max level to 250:
i dont understant the logic behind increasing lvl cap to 250 from 200.
i will put it in proper order:
1. its against the rpg. didnt we debate enough on this in the past ?!?!?! were you not the one saying that
never you will increase lvl or give more stats?
2. it doesnt create a new tier, yet it creates an abomination of a character. its like a heresy, blasphemy to ME-rpg.
instead of planning to create a new rank, with new abilities, with new caps/limits, with new weapon mastery cap, and making a kick-ass char to OP, or an OP to god-like, or a god-like to god, instead it creates a "broken" character which lacks the specialisation of the rpg value.
you could have a pala with spirits, or team-prot perks, or tanky as hell, now with 500 extra points, you can have it all. to me it feels like an abomination.
i dont recall exact values, although i did calculations back then.
for a pala you need out of 2100 stats 625 hp + 175 adr + 500 res =1300 aka 800 left to make a build.
with +500 you know what? get the all spirits too. oh wait, 200 extra stats, get 200 more hp. this is insane.
or else, get the last lvl of armor, 1 more lvl of double-jump, get more lvls of all your misc abilities. <- this breaks things to "another" level.
another thing, what happens to LevelLimiter of each map.
before i knew what % of map XP i would get at being at max level.
a new max level is created, were all LevelLimiters adjusted? if not this means reduced xp. more reduced. but to what extent?
if it was 150-250, before i would get 50%, now i will get none. did you calculate all these maps ....1 by 1 ?
got other things to mention here yet, i cant be bothered or else this will be a long ass 23 page text lol wot....
from what I see, you tried to give an incentive or motive to those lvl 200 to play those characters....
but its seen (by me, i dont know what or how the others see it or how they embrace it) like a grind, like the last level of grind, grind to your death.
if i want 500 more stats, i will go offline, buff all my stats and put my cheats on.
i dont fucking need 500 more stats to play xenohomo or robocop or outpost or divine. i love getting rekt and struggling there.
lastly, of all my characters, i havent seen any progress which tells me that xp/level got reduced. im still at lvl 200 at each char at 1,15mil xp.
maybe you level up faster now?!?!? i dont know.