Wave Notifier Mutator (new issue)

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monsTo
1337 Haxor
Posts: 169
Joined: Tue Jan 02, 2007 12:00 am

Snags, i ran across a ... ahem... snag.

whenever i'd set bTriggerAllActors=true, then run the game, it would get reset to false. i'm pretty sure it was doing it on exit or seomthing because during the game the log echoed the setting from the ini.

if i could, i'd like to make a request to default this to on or to remove the toggle alltogether. Unless there's a mem-hog or superlag issue, there's a couple actors (triggeredplayerstarts for example) that aren't in the subset that will probably see a lot of work.
DW_Snaggle
DW Clan Member
Posts: 381
Joined: Fri Mar 24, 2006 12:00 am

monsTo wrote:Snags, i ran across a ... ahem... snag.

whenever i'd set bTriggerAllActors=true, then run the game, it would get reset to false.
You mean the value in the ini file is getting changed? That is strange. There is no SaveConfig() call for that mutator, so I'm at a complete loss as to why it would be doing that.
i'm pretty sure it was doing it on exit or seomthing because during the game the log echoed the setting from the ini.
This isn't being set in the map is it? I know I made the value available via the config sheets in UEd, but I'm not 100% sure how that would relate to this.
if i could, i'd like to make a request to default this to on or to remove the toggle alltogether. Unless there's a mem-hog or superlag issue, there's a couple actors (triggeredplayerstarts for example) that aren't in the subset that will probably see a lot of work.
There is a relatively large overhead associated with the AllActors() iterator compared to the DynamicActors() interator that is used when the bool value is false.

There is something *very* fishy happening here. The UT2004.ini file should never be updated by this mutator. It should only be read.

How are you setting the value?

We *will* get to the bottom of this.

Snaggle.
monsTo
1337 Haxor
Posts: 169
Joined: Tue Jan 02, 2007 12:00 am

snags and i fig'd this out last night over vent... i had changed the .ini while ued was open, so it seems that it was 'resetting' to the state the ini was in when ued first opened. which makes sense.
DW_ToxicWaste
Site Admin
Posts: 1060
Joined: Tue Dec 27, 2005 12:00 am

So that brings us back to the recent topic at hand. Can someone go grab that mut off of UI and decompile it to see if it's Snaggles work? This way I know when we can open the store :cyclopsani:

Rich (TW)
* > Tommo
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