DM-INV-FastLvling

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DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

When it comes to monster spawning, all I can say/repeat is that the path nodes are where the monsters will spawn at. For instance the map Bikini Bottom, I put playerstarts behind the ship and in the "houses" and no where else, path nodes are all over on the terrain of the map. You never see a monster spawn BEHIND the ship, although once the monster is out, it can go behind the ship, especially the "queens", as they can teleport ANYWHERE and are the only creature with that ability (so far).
DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

Looking at the required files for the map, the ripper and the zencoders weapons, I won't be adding even more mutators to the server as it has its hands full. We already have a revision of the zencoders weapon as well as our own version of the ripper and having multiple revision of the same type of weapon is not good. Sorry...
BlahBlah
Camper
Posts: 54
Joined: Sun May 13, 2007 11:00 pm
Location: USA
Contact:

Im at my friends house right now, so i will get on that and take away the ZenMP5 and the Ripper, and replace it with another weapon. But do i need to take away StupidWeapons2k4?
DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

I have the stupid weapons on the server. Its name is stupidweapons.u, not stupidweapons2004.u or anything like that.
BlahBlah
Camper
Posts: 54
Joined: Sun May 13, 2007 11:00 pm
Location: USA
Contact:

Lol, gotta be so techinacal! hey! check out my UT Techinacal tutorials. There awsome!
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