Base Weapon Damage

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DW_BrainPan
DW Clan Member
Posts: 647
Joined: Thu May 31, 2007 11:00 pm

What is the base damage of certain weapons?

After searching the web and getting many ranges I found the following site, which seems to encompass all the other ranges and also includes base weapon speeds. UnrealNorth.com

Though I have yet to find any info about ONS weapons, here is an overview of the basic weapons:

Shield Gun (info from different site)
Damage (primary)
Damage per shoot: 40 (150 if charged)

Assault Rifle (included for completeness - replaced by MP5 in Invasion)
Damage (primary)
Damage per shoot: 7
Shots per second: 7
Damage per second: 49
Damage (secondary)
Damage per shoot: 63
Shots per second: 1.2
Damage per second: 76

Biorifle
Damage (primary)
Damage per shoot: 35
Shots per second: 4
Damage per second: 140
Damage (secondary)
Damage per shoot: 220
Shots per second: 0.4
Damage per second: 88

Shock Rifle
Damage (primary)
Damage per shoot: 45
Shots per second: 1.6
Damage per second: 72
Damage (secondary)
Damage per shoot: 36 - 40
Shots per second: 1.9
Damage per second: 68-76
Damage (combo)
Damage per shoot: The exact number is unknown but it ranges from anywhere between 1 and 200 depending on how close the explosion is.

Link Gun
Damage (primary)
Damage per shoot: 30
Shots per second: 5.5
Damage per second: 165
Damage (secondary)
Damage per shoot: 9
Shots per second: 9
Damage per second: 81

Minigun
Damage (primary)
Damage per shoot: 6-8
Shots per second: 16
Damage per second: 96-128
Damage (secondary)
Damage per shoot: 14-16
Shots per second: 5.5
Damage per second: 77-88

Flak Cannon
Damage (primary)
Damage per shoot: 117
Shots per second: 1.3
Damage per second: 152
Damage (secondary)
Damage per shoot: 90-120
Shots per second: 1
Damage per second: 90-120

Rocket Launcher
Damage (primary)
Damage per shoot: 90-95
Shots per second: 1.3
Damage per second: 117-123
Damage (secondary)
Damage per shoot: 270
Shots per second: 0.5
Damage per second: 135

Lightening Gun
Damage (primary)
Damage per shoot: 70 (headshot 140)
Shots per second: 0.7
Damage per second: 49 (headshot 98)
Damage (secondary)
None (zoom scope)

Sniper Rifle
Damage (primary)
Damage per shoot: 60 (headshot 120)
Shots per second: 0.9
Damage per second: 54 (headshot 108)
Damage (secondary)
None (zoom scope)
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There are only 10 kinds of people in the world. Those who read binary, and everyone else.
4013 is only a FAD
And 2989? Well that's just BAD
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

A lot of these numbers are off.

Correct info available here http://unreal.student.utwente.nl/uncodex-ut2004/
DW_BrainPan
DW Clan Member
Posts: 647
Joined: Thu May 31, 2007 11:00 pm

I've checked the site Wail listed and here are revised weapon damages:

Shield Gun
40 -150

Assault Rifle
Primary 7 (bullet)
Secondary 70 (grenade)

Biorifle
primary 19
secondary 190? (lists a max goop load of 10)

Spider Mines
95

Shock Rifle
45
combo 200 (if direct hit)

link Gun
Primary 30
Secondary 9

Minigun
Primary 7-8 (5 rounds/rotation, 3 rotations/sec, .08 spread)
Secondary 14-16 (1.f ? rotations/sec, .03 spread)

Flack Cannon
Primary 13/chunk, 9 chunks/fire (117 if all chunks hit)
Secondary 90

Grenade Launcher
100

Rocket Launcher
90

Avril
125

Lightening gun
70

Sniper Rifle
60

Headshots do double damage

Wail, let me know if any of these still seem way off. And if you could add damage for the MP5 that would be great.
Image
There are only 10 kinds of people in the world. Those who read binary, and everyone else.
4013 is only a FAD
And 2989? Well that's just BAD
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