On gun types

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Zax_Gentoo_Box
1337 Haxor
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Joined: Sun Jun 18, 2006 11:00 pm
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I have no idea how guns in UT are seen, but I had an idea. Sort of like a gun of energy, it'd be more like a gun of experience, in that when using it you'd get a 10 - 30% increase in experience from all monsters. I was just wondering if there was anyway to do this without upping the damage?
d2frob
1337 Haxor
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You'd have to suggest it over at disaterousconsequences.com.
Rizith
Posts: 7
Joined: Thu Aug 02, 2007 11:00 pm

Eh i dont think thats such a good idea, but i do think experince can be vary hard to get at times. maby there could be a "Pill" that can randomly drop out of wave 14-15 that could give ya an extra 100-500 xp depending on what would seem fair
kaeolian
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I dont think experience is ever too hard to get, yes some times its harder than others but thats no reason to make it easier for people.

Its like a lot of online games where you level up, some levels always seem to be harder to get than others, makes playing fun. If we leveled up all the time it takes away the fun of working for the rewards.
Aih PittaH TeH F00l !!!1!11


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Zax_Gentoo_Box
1337 Haxor
Posts: 497
Joined: Sun Jun 18, 2006 11:00 pm
Location: Caves of ice, Xanadu

I had a dream last night that everyone said my idea was terrible... Basically what I was trying to see is that if every base shot gave 2exp, then shooting with something like Experience +1 would give 3 instead, or +2 would give 4.
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