On gun types
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- 1337 Haxor
- Posts: 497
- Joined: Sun Jun 18, 2006 11:00 pm
- Location: Caves of ice, Xanadu
I have no idea how guns in UT are seen, but I had an idea. Sort of like a gun of energy, it'd be more like a gun of experience, in that when using it you'd get a 10 - 30% increase in experience from all monsters. I was just wondering if there was anyway to do this without upping the damage?
I dont think experience is ever too hard to get, yes some times its harder than others but thats no reason to make it easier for people.
Its like a lot of online games where you level up, some levels always seem to be harder to get than others, makes playing fun. If we leveled up all the time it takes away the fun of working for the rewards.
Its like a lot of online games where you level up, some levels always seem to be harder to get than others, makes playing fun. If we leveled up all the time it takes away the fun of working for the rewards.
Aih PittaH TeH F00l !!!1!11


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- 1337 Haxor
- Posts: 497
- Joined: Sun Jun 18, 2006 11:00 pm
- Location: Caves of ice, Xanadu
I had a dream last night that everyone said my idea was terrible... Basically what I was trying to see is that if every base shot gave 2exp, then shooting with something like Experience +1 would give 3 instead, or +2 would give 4.