Looking good! Much respect to you.
Just another idea- if you're still taking them... What about a heaven vs. hell map?
Each side would look accordingly and the only way to the other side is via a teleporter - which means that you can't take any vehicles with you. You could put a teleporters near each node to make it easy for people to get back and forth.
What do you want to see in a map?
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- DW Clan Member
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One thing I'm unsure about is how a space like that will play in ONS. If you restrict the entry too much, it will make it extremely hard to capture nodes... I think you ought to have entry points in the ceiling (either leading into the 3rd floor or on top of the central structure) and through pipes that lead into the water reservoir. This is in addition to any entries/doors that lead directly into floors 1-3.
I also recommend changing the ramps that lead up to the next level to make them more interesting (the default ramps in the tutorial are rather poor) and possibly adding in some elevators on the sides where the ramps aren't, or replacing some ramps with elevators or jump pads.
What I would probably do is replace every other ramp with an elevator that is inset into the wall -- This would reduce the amount of space taken up by the ramps (the default tutorial ramps block movement because they take up some much space due to their width and angle), and make it so that movement between levels cannot be stopped with just one person doing a shock combo. (Because the ramps converge to one point, it makes it really easy for someone to choke off both ramps.) Making one of the ramps into an elevator, and moving it off to the side would provide two access points and make it more difficult to successfuly choke off upward movement through spamming alone.
