DM-Cidande, Chavez's first attempt

Here's a specific forum for discussing potential maps, maps that need a vacation and optimizations and modifications for better playability.
Chavez
Pro but Noob
Posts: 126
Joined: Wed Aug 08, 2007 11:00 pm
Location: Netherlands
Contact:

Ya i've been trying to map myself, any comment welcome :clown:

http://one.fsphost.com/nst6ldr/maps/DM-Cidande.ut2

PS: It's my first one, don't go too hard on me yet :>
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DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Chavez wrote:Ya i've been trying to map myself, any comment welcome :clown:

http://one.fsphost.com/nst6ldr/maps/DM-Cidande.ut2

PS: It's my first one, don't go too hard on me yet :>
Looking pretty good so far, actually.

I think it's too small to go on the server currently. You're going to want to expand it for sure.

It's a little brown, and your lights are unsourced, but you've got a sort of consistent theme going on nonetheless-- And at least it's not humanoid architecture concrete.
Chavez
Pro but Noob
Posts: 126
Joined: Wed Aug 08, 2007 11:00 pm
Location: Netherlands
Contact:

WailofSuicide wrote: Looking pretty good so far, actually.
Thanks :)

WailofSuicide wrote:I think it's too small to go on the server currently. You're going to want to expand it for sure.
Non-DW member created maps go on the server? :O I'll do my best :D
WailofSuicide wrote:It's a little brown, and your lights are unsourced,
I knew i missed something, thanks for pointing it out.

WailofSuicide wrote:but you've got a sort of consistent theme going on nonetheless--

Could you explain what this means?

WailofSuicide wrote:And at least it's not humanoid architecture concrete.
Yeh, i don't like those maps, mini-me maps are bugging me as well -_-''. Next map will be more alien/factory style, and i'll keep your points in the back of my head.

Thanks for the feedback!
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Chavez
Pro but Noob
Posts: 126
Joined: Wed Aug 08, 2007 11:00 pm
Location: Netherlands
Contact:

Also, i tried to add textures, did not work (regardless a guide i followed). And i can't seem to add much more text into the description of the level then 1 line :/. + i have no idea how to add a screenshot.
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Desko
1337 Haxor
Posts: 269
Joined: Sat Jun 23, 2007 11:00 pm
Location: Delicious

I've had dreams about maps like this. It's great, I agree with Wail though. Needs to be way bigger, and the ceiling is so low I feel claustrophobic, otherwise, it kicks ass.
When submersed in a liquid, creatures with lungs are typically unable to breathe.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Chavez wrote:
WailofSuicide wrote:but you've got a sort of consistent theme going on nonetheless--

Could you explain what this means?
It's actually a compliment, It means you aren't just throwing content into a map and doing w/e, your actually thinking things out. This makes it easier to get a sense of being in a different envoirment. A map for example that has no consistent theme is ONS-Gordons box of pwnage.

http://en.wikipedia.org/wiki/Theme
Zax_Gentoo_Box
1337 Haxor
Posts: 497
Joined: Sun Jun 18, 2006 11:00 pm
Location: Caves of ice, Xanadu

*shudders and remembers all the pwnage that took place in the box*
d2frob
1337 Haxor
Posts: 338
Joined: Wed Jun 20, 2007 11:00 pm

I'm gna have to check this out n if its the small map i've heard of im gna love it :cheers:
Flak_Monkey
Camper
Posts: 80
Joined: Sun Apr 29, 2007 11:00 pm
Xfire: flakmonkeyjared
Location: In The Land of Rape and Honey

/clap very nice this map will bounce rocks around making it hard and then give good bases for the noobs to hide in and protect
"But the not-self cannot have the bad, meaning they of the government and the judges and the schools cannot allow the bad because they cannot allow the self."
Desko
1337 Haxor
Posts: 269
Joined: Sat Jun 23, 2007 11:00 pm
Location: Delicious

Maybe not so much just the noobs, but for the experienced players as well, I've always wanted a map with a base you could defend. Hold the Camp sort of fleshed that out, but lacked something, maybe it was the fact that there are hiding spots that people are invulnerable and safe in, but your map will, I think, prove to be fun and challenging and I hope to see it on the server after it has been completed.
When submersed in a liquid, creatures with lungs are typically unable to breathe.
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