Infernals

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Desko
1337 Haxor
Posts: 269
Joined: Sat Jun 23, 2007 11:00 pm
Location: Delicious

I would like to see the Infernals back on the server, but with a few key changes:
1) Lower Damage Reduction- that was ridiculous, I was getting the highest possible hitsound while my triple was activated! Seriously, my dog was whimpering and everything.

2) Higher health- this would compensate for the lower damage reduction.

3) Rocket Propelled Chainsaws- Come on, am I the only person who is a fan of this idea? Some Infernals would shoot exclusively Rocket Propelled Chainsaws.
When submersed in a liquid, creatures with lungs are typically unable to breathe.
d2frob
1337 Haxor
Posts: 338
Joined: Wed Jun 20, 2007 11:00 pm

I would like to see double magic back on the server. Period.
Desko
1337 Haxor
Posts: 269
Joined: Sat Jun 23, 2007 11:00 pm
Location: Delicious

d2frob wrote:I would like to see double magic back on the server. Period.
Booooo. Very bad idea. +22 Vorpals were ruining the server, and I'm not saying that's the reason YOU want them back, but they would just be abused again if they were put back.
When submersed in a liquid, creatures with lungs are typically unable to breathe.
Flak_Monkey
Camper
Posts: 80
Joined: Sun Apr 29, 2007 11:00 pm
Xfire: flakmonkeyjared
Location: In The Land of Rape and Honey

d2frob wrote:I would like to see double magic back on the server. Period.
Awww can little Roby not kill things without his +22 vorp...
Oh wait! Didn't you get 19k points without it?
If so then why are you complaining.
"But the not-self cannot have the bad, meaning they of the government and the judges and the schools cannot allow the bad because they cannot allow the self."
d2frob
1337 Haxor
Posts: 338
Joined: Wed Jun 20, 2007 11:00 pm

I want to zoom around the map with quickfoot +10 xD. Vorpal +22 was nice when it was very few people on the server but i'm not oblivious to how annoying it was for others ;)

Oh and yes please to something of a similar nature to the infernals (less monsters but more deadly would be cool on wave 15 :D )
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

Well, I wouldn't mind seeing them back, but I tend to prefer monsters that aren't difficult merely because they instagib you. We could make them Null you, but I don't know how well that'd work out with their ROF. And if they did null people, their damage would have to be pretty low (20-40 range) to be reasonable.

Maybe retaliatory nullification on hitscan weapons (They get hit - You get nulled)? Not sure really.
Inspector
1337 Haxor
Posts: 157
Joined: Sat Jun 09, 2007 11:00 pm

Null would be cool on a monster, I'm thinking redead from Zelda. They gaze at you, make you nulled for a few seconds, and eat your face :)
d2frob
1337 Haxor
Posts: 338
Joined: Wed Jun 20, 2007 11:00 pm

Monsters that target adren masters first would be cool if that's even possible. Null is fun though, disastrous consequences have null warlords that kick ass. null titan rock? very low damage (maybe even zero) but a splash of null. less insta but more difficulty = less of the 'omg lame invis rock' comments because you can still trans while null :)
Desko
1337 Haxor
Posts: 269
Joined: Sat Jun 23, 2007 11:00 pm
Location: Delicious

Ok, null is good. Why not make some youf your beam Waillords Null Entropy and let the Infernals do their uber-pwnage-instagib-splash-damage-homing-plasma/chainsaw-rocket-projectile thing? That is what Infernals are all about after all.
When submersed in a liquid, creatures with lungs are typically unable to breathe.
bigws
Pro but Noob
Posts: 145
Joined: Mon Aug 27, 2007 11:00 pm

how bout we bring the infernals back but have the rockets..chainsaws..whatever move about half the speed that way u can dodge it but if your lazy you get owned
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