Steel wrote:i think Wail has the right idea about lvls.
but Desko. think about the lower lvl medics. like the ones under 100. maybe lower the levels just a bit... and then go from there. not trying to sound negitive but the lvls u got there are pretty much for people that are DW (really good) or people that play the server almost continusly. unlike me (not trying to steal the moment) who isnt DW or cant really play all that much. im only like lvl 60 for my medic. so think of us lowers. this might give us a chance.. insted of dying like all the time..
also. points that are needed is really too high to because even the higher levels are going to have to spend rediculus points on getting those abilities. im sure lots of people would agree.. and i kno this is just a thought... so im inputing my say... lower the lvls required and lower the points needed... like 200 points to do that at lvl 100 is just a bit much.
oh yeah. and for the warding weapon, would that have an inf. too it?? every other one did. pointless sitting there and getting ammo then running out again.
Here goes:
Observe, right off the bat I give you "Protection Weapon Maker." Level 70, only 10 levels above your level 60. When I was level 60 I was able to level up once per map, so it shouldn't be that hard to get this. You can get your protection weapons to other people, and they're happy. Five levels later you get the Protecter's Weapon of Infinity to add to your Medical Arsenal. So you see, I did give some stuff to lower levels with my ideas.
Second of all, I have put in nothing that costs 200 points at level 100. Restoration Weapon costs 10, then 15; and Warding Weapon costs 20
10+15+20=45
45≠200
Then you have twenty more levels to get 30 points, leaving you to spend 170 points in anything else you wish. Also, let me clear up the mistake I made, Warding would be Infinity, and would give a 10% damage bonus. I forgot to add that.
Also, the reason I made that Portable Shield's level requirement so high is because there aren't many 200+ medics. The Portable Shield is obviously a boon for your entire team, it would be dumb to have 10 Portable Shield's sitting around the map.
Plus, Medics run out of stuff to put points into fast. These skills with high costs give them something to want to level up for even past level 200. Also, low level Medics have enough stuff to put their points in (Damage Bonus, Damage Reduction, Ghost and so on.)
I wasn't trying to sound like a dick or anything, just thought I'd give you my reasons before I go amending my ideas. I will edit in the Infinity in the Warding Weapon paragraph. Thanks for your input.
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