Invasion Proposed Changes
i understand Desko. i was just trying to make my point across and i think i put in a bit too much exaggeration in there.. sorry about that. i see now what u mean. i love the ideas. i was just wondering cause they were really just about all over 100 for the level so thats what i was trying to say. and i really dont level to fast so maybe that was on my mind too.
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Weapon Masters should get an unbreakable Magic Weapon Maker because they should be the masters of weapons.
Medics should get Resupply so then they could actually use some of the weapons (for more than 10 seconds per wave).
Adren Masters should get their double magic modifier back, but it should not work on vorpals.
:cheers:
Medics should get Resupply so then they could actually use some of the weapons (for more than 10 seconds per wave).
Adren Masters should get their double magic modifier back, but it should not work on vorpals.
:cheers:

There are only 10 kinds of people in the world. Those who read binary, and everyone else.
4013 is only a FAD
And 2989? Well that's just BAD
Actually they are the masters of Weapons! they get Loaded weapons! No other class gets the ability! All others have to hunt them down on maps!BrainPan wrote:Weapon Masters should get an unbreakable Magic Weapon Maker because they should be the masters of weapons.
Medics should get Resupply so then they could actually use some of the weapons (for more than 10 seconds per wave).
Adren Masters should get their double magic modifier back, but it should not work on vorpals.
:cheers:
They can get ammo bonus which allows tem to hold more ammo it is a choice as to where to spen your points! Not to mention if you ask an adren master for infinite weapons they more than likely will give. THat is what the game is about working together. If it is before wave 5 now I will make any weapon for a person if I have ther adren. It's always about choices Brain were they spend points not giving abilities that make them something they are not.
And I could not agree more with you about the last one with adren masters :cheers:

No shame, no dishonor, will run away to fight another day!
ACY
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WMs get all the weapons yes, but do they have the mastery to get the weapons they actually want, no AMs have this mastery.ACY wrote: Actually they are the masters of Weapons! they get Loaded weapons! No other class gets the ability! All others have to hunt them down on maps!
They can get ammo bonus which allows tem to hold more ammo it is a choice as to where to spen your points! Not to mention if you ask an adren master for infinite weapons they more than likely will give. THat is what the game is about working together. If it is before wave 5 now I will make any weapon for a person if I have ther adren. It's always about choices Brain were they spend points not giving abilities that make them something they are not.
And I could not agree more with you about the last one with adren masters :cheers:
MMs can put points in ammo (as can the other classes) yes, but even max ammo is no where near as valuable as average ammo and Resupply. There is also the issue that a couple levels of resupply costs 30-40 stat points (I don't know exactly), whereas "decent" ammo bonus costs 200+ stat points. And as for asking for weapons, MMs will still need to do this (And I Thank any and all AMs who are kind enough to do this), but as it is now they are basically forced to ask for an infinite weapon. It would be nice if they could use a vorp or a null or energy (for more than 10 secs per wave)
I too agree with my third point on AMs :colors:
(and if WMs could make and give out weps then AMs could concentrate more on their energy weps and killing during the early waves)
:cheers:

There are only 10 kinds of people in the world. Those who read binary, and everyone else.
4013 is only a FAD
And 2989? Well that's just BAD
Loaded weapons is a vital skill on the FEW maps that don't have the stupid weapon lockers. More maps such as spacejunk and 1on1mixer would do us all good :D They don't (and probably shouldn't) be winnable by a couple of high levels. It should take a whole server full of them to win.
PS You know it makes sense. :P
PS You know it makes sense. :P
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Yes a weapens master gets all weapons. Many times I get all garbage
weapons and left the game to do other things.
With this server you wont make wave 5 like that. Quite often there are
no adren masters around or none willing to help. I dont think WMs
should get a maker but should be able to up the weapon he or she gets
on the draw or at least a chance of raising a weapon.
Maybe a one use token that can only be used on one weapon and not
tossable. I think in the long run the medic needs the most help at
the higher levels.
weapons and left the game to do other things.
With this server you wont make wave 5 like that. Quite often there are
no adren masters around or none willing to help. I dont think WMs
should get a maker but should be able to up the weapon he or she gets
on the draw or at least a chance of raising a weapon.
Maybe a one use token that can only be used on one weapon and not
tossable. I think in the long run the medic needs the most help at
the higher levels.
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
The thing is, everyone can take alot of damage it's not just limited to the medics.
I just maxed my damage reduction on my adren master. These numbers aren't accurate because there are more variables but it represents the "picture".
Raptors 1-3 damage per bite
Skarrj 8 damage per hit
Queens 4-5 damage per hit
Titans sometimes instagib, sometimes not....
New sliths usually 3-7 damage per hit.
This is with no advance damage reduction. Basically for the first 10 waves I ran around with a vamperic shock and my lightning rod and never came close to dieing.
4-5 hits with my vamp shock replenished me to 350 from 4.
I just maxed my damage reduction on my adren master. These numbers aren't accurate because there are more variables but it represents the "picture".
Raptors 1-3 damage per bite
Skarrj 8 damage per hit
Queens 4-5 damage per hit
Titans sometimes instagib, sometimes not....
New sliths usually 3-7 damage per hit.
This is with no advance damage reduction. Basically for the first 10 waves I ran around with a vamperic shock and my lightning rod and never came close to dieing.
4-5 hits with my vamp shock replenished me to 350 from 4.