Invasion Proposed Changes

Check out Death Warrant's Invasion Server
DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

I just had an idea, how about an ability for one of the class (not sure which, WM or MM) where its like the globe, but instead of using adren, it takes away health and during that time your are invincible, but in the end you will die as it will keep going until your at zero (maybe 1 health ), so you would only want to use it when the wave is nearly complete, anyhow, its just a rough idea.....

Some healers have 1000 plus health, so they would last a long time.
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

DW_Wraith wrote:I just had an idea, how about an ability for one of the class (not sure which, WM or MM) where its like the globe, but instead of using adren, it takes away health and during that time your are invincible, but in the end you will die as it will keep going until your at zero (maybe 1 health ), so you would only want to use it when the wave is nearly complete, anyhow, its just a rough idea.....

Some healers have 1000 plus health, so they would last a long time.
That's pretty feasible. Main problem I see is, what about healing? That could prolong this thing indefinitely.
Zax_Gentoo_Box
1337 Haxor
Posts: 497
Joined: Sun Jun 18, 2006 11:00 pm
Location: Caves of ice, Xanadu

AMs can prolong globe/trip indefinitely by sitting on one of those big pills that spawn fast (read: AChina) with boots on so they don't bounce around while killing stuff. Why don't you take that out and then we can talk about whether this thing lasting indefinitely is "balanced" or "fair". (reading this sentence it sounds pretty rude to me and it's not meant that way)
User avatar
DW_ACY
DW Clan Member
Posts: 860
Joined: Sat Jul 22, 2006 11:00 pm

Zax I don't know many asshats AM's that do that BS, the only AM's who do that are low level and really don't contribute much. It's not all and it is a ploy that does not work especially with the new wail lords and lightining sliths.
Image

No shame, no dishonor, will run away to fight another day!
ACY
d2frob
1337 Haxor
Posts: 338
Joined: Wed Jun 20, 2007 11:00 pm

Zax there a few people who do that however i'm all for getting rid of all fast spawning adren. If i can get a full set of weapons on spacejunk then fast spawning adren isn't a neccessity. Default dm maps!!!!!
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Most default DM maps will have issues with luci spawning.
DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

WailofSuicide wrote:
DW_Wraith wrote:I just had an idea, how about an ability for one of the class (not sure which, WM or MM) where its like the globe, but instead of using adren, it takes away health and during that time your are invincible, but in the end you will die as it will keep going until your at zero (maybe 1 health ), so you would only want to use it when the wave is nearly complete, anyhow, its just a rough idea.....

Some healers have 1000 plus health, so they would last a long time.
That's pretty feasible. Main problem I see is, what about healing? That could prolong this thing indefinitely.
If this was my choice, I'd want it so that it runs down like a clock, and once activated, there is no going back and no healing etc. This is a last ditch effort type of deal and not something that you would use normally. Just a countdown to expiration unless the wave ends.

Other than that, a revival would be cool, where you could pick the person to revive, ala Guildwars. If it could be used only once per MAP, not per WAVE.
DW_Hornet
DW Clan Member
Posts: 1125
Joined: Mon Mar 13, 2006 12:00 am

Thumbs down to revival, with maps going around 45 min, and 16 waves... Except for luci waves are about 3 min a peice. Revival really isn't that important. Maybe if your the last one I guess.

Also the ratio of won to lost maps is pretty high. Unless were playing SpaceJunk or a select few of others a victory is pretty much guaranteed.
DW_Cheapshot
DW Clan Member
Posts: 377
Joined: Tue Dec 27, 2005 12:00 am

I think linkers get paid well, mostly out of direct line of death.
Point person should get more than linkers in my opinion.
When I link someone else two things come into play. I need to pick
the highest level point girl i can find. If I link a low db person I get very
little, but if I link someone Like Karmakat I get the same as if I
were linking direct. I have tried it. Main reason we dont see more
linkers is the the try for the LUCY kill, dont deny it.; Its a choice I have to
make each wave 16, Chance of LUCY kill or safer xp.
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
DW_Cheapshot
DW Clan Member
Posts: 377
Joined: Tue Dec 27, 2005 12:00 am

Remember not to link more than 3 in a line. You wont get paid.
I see this all the time. Some even yell at you if do dont link in a line.
Hogwash. I dont care what the book says this is the way it works.
Do not go where the path may lead, go instead where there is no path and leave a trail. Emerson
Post Reply