Adapt or die.d2frob wrote:Adren masters can't take the the energy sliths on like other monsters.
The Energy Slith's 100% damage reduction energy weapons will probably be going away, but it will still be a greatly inferior weapon to use against them. If you run into Energy Sliths either switch targets or switch to a non-Energy weapon.
The Sliths in general are going to get a points increase, but it is not going to be set so that you can get a double kill from killing one Slith, like it has been set with some of the Titans. This should also increase some of the adrenaline reward for killing the Sliths.
In any case, I have no problem killing any variety of Sliths with my Medic character, and I'm sure I'd have even less of a problem killing them with a Weapons Master or an Adrenaline Master. Play smart and they're not a problem. Run out into a horde of them and you'll [probably] die. This is as it should be, in my opinion.
As far as I'm concerned, there should not be two classes of people: People who can become completely invincible to monsters after a certain level, and people who have to sit in the corner because the difficulty is too high for them without the invincibility item. If Adrenaline Masters want to be able to run around in the midst of monsters then the difficulty of the server should be lowered so that everyone can do this.
If Adrenaline Masters envy Medics so much they can reroll into Medics by using +1 Magic Modifier on a maxed Healing weapon. Literally the only difference between a +4 Healing Weapon and a Medic Weapon is a +2% damage bonus and infinite ammo. This is the Medic's primary class ability, and Adrenaline Masters can pretty much copy it -- Just like a +1 Magic Modifier on a Vanilla/Vorpal/Rage is equivalent to having a Weapon Master's Advanced DB, and like how Triple Damage allows an Adrenaline Master to easily pump out the most damage.