I realize your dilemma here, but why should one class be able to kill things that other classes can't kill? That just seems imbalanced to me. We don't want to be told, "go stand back and heal us while we kill shit and get experience." We all want to be able to fight side by side with the other classes on later waves. I, for one, think that adding these new monsters has balanced the classes a lot more. Adrenaline Masters weren't made with the idea in mind of being able to sustain Globe and Triple indefinitely or roll any weapon they choose. That's why it says in the Globe's description "Watch out! It drains adrenaline fast!" and not "You have God Mode now. Forever."ACY wrote:Desko wrote:That would be a bit ridiculous. Inhibit a Medic's only advantage? At least Adren masters can make any weapon they want. Medics HAVE to use the Medic Weapon. But maybe there could be monsters that certain classes can't kill, to encourage teamwork? I stand by my assertion that just beacuse Adren Masters can't use Vorpals and Energies to their maximum effect, doesn't mean they suck. Roll some Protection or Vampirism or Infinity weapons and you can do perfectly fine damage with your triple (more than Medics or WMs WITHOUT a triple.) Just because you can't fly into the middle of groups of monsters that should, and now can, instantly own you, doesn't mean your worthless now. Other classes have leveled up perfectly fine without being able to do that.Inspector wrote:If we had monsters that could inhibit a medic's ability to heal, or a WM's vampirism
If your jealous of Medic's ability to heal, roll a healing weapon. If your jealous of their defense, roll a Protection, but for the love of god, don't say that Medics are overpowered. Maxed ADV Damage Reduction= 40% Damage Reduction, that's one Protection +4, and Adren Masters can make those +5. Their ability to survive damage outstrips a Medic's if you have maxed DR.
Adrenaline Masters are getting closer what I had always hoped they would be, a Druid type class, able to do the jobs of the other classes, but less effectively. However, they do those jobs MORE effectively on maps with abundant adrenaline, that's why we need less of those huge adrenaline pills.
And no Artifact Denial.
Maybe we should have stayed in class balancing to discuss this.
Desko: I for one don't think it would be redidulas because it has singled out Adren Masters abilities already. First it was the Voral + 22, in addition to that monsters were made that take adren and take away the ability to globe and fight. So you have started to strip away my abilities again and again. I for one did not vorp 22 alot I glob and fight. Thats how I built my character. I did not want to make protection or vamp unless I give them away to others which I do! I wanted energy for the later rounds when no one else coould go out and kill. We now have more waves where everyone is waiting out the time because no one can finish the wave and I know that is fact. I seen plenty of medics own I have seen plent of weapon masters own and I have seen plenty a ton of adren master own because the maps mostly adren friendly.
It was stated earlier you can't have a good experiment if you keep changing two or three varialbels and determine balance. This issue did not come up untill everyone started using adren masters. sorry I'm just not buying all the changes and your vission of adren masters. My vision is that on the harder waves they can kill monsters other classes can't kill. My vision of medics is they heal without being asked?
I built my adren master for a certain way of play and now the paramaters have been changed drasticly on me in less than a 2 week time and my build after 200 levels does not work after all the time I put into it.
I like the new monsters but you have to admit this has all been to strip me of my ability to fight during waves. Maintaining high adren levels is a must because I have no advanced damage reduction or the ability to heal myself, or regen or vampirism. Yeah I can make weapons that do those things but yours are skills that happen automaticly and when combined with a weapon of thise typs makes your skill +++++ better and able to survive. My ability to take and use adren effectivly has been cut because of the changes so i believe it would be more than fair for monsters to remove your ability to heal or regen or by pass damage reduction or not allow vampirism from it!
If balance was the issue look at the real cause vorpal +22 happened because adren was easily had. Not because of a class abilities. i 'm tired of everyone else saying what my class should or should not get becasue you don't like what it can do. Leave off and fix the real problem, quit jerkin the class around.
I as a Medic am still able to run my triple forever with these Sliths and WailLords. I imagine that with all your Adrenaline Gaining abilities, you would also be able to run a Globe or a triple. Wail plans on making the Sliths give more Adrenaline for each kill anyway I believe...
Edited because I messed up some italicizations.