Nobody cried when the WailLords came out. Everyone thought they kicked ass. I thought the server was a bit to hard before, but too hard and too easy are not the only options. Also, there are about 5 hard maps on the entire server, and no one votes them because they are hard; the only way hard maps come up is if the people in vent fancy a challenge and collaborate to make one win once in awhile. All I'm saying is that it isn't fun to not be challenged when I play, and imagine what the monsters are feeling, "Yes, I've almost got him... two... more... balls of plasma... WTF? Where the hell did he go? This is getting annoying, I'm out."Tazcrosblade_ wrote:well wail just think about that for a second, how hard were the wail lords when they first came? how many people cryed at the exteme difficulty? now think how hard the sliths were. then remember the infinite wining of every1. now people are complaining about it being too easy??????? we will just get used to and beat any monster you can possible come up with. its not a problem of difficulty but how fast we get used to a monster, unless you come out with a new monster every week then the server will never be really hard for more than a few days.
and rob thats the reason we have more than 1 type of map. yes we do have maps where noobs can hide making th emap easy, but we also have maps where its really hard to hide at all. we dont have to junk the easy maps because we always will rotate maps and hard ones will come up
There are a couple solutions I can think of:
1. Make the later waves harder.
2. Bring the Infernals back.
3. Remove "secret rooms" and add bases with cover and take out the translocator.
I'm not really a fan of 3, but it is a solution.