Removing the minelayer would only affect lower level players and medics. High level AM's and WM's use other weapons more than the minelayer, like the Shock Rifle, MP5, Flak Cannon, etc.
Alot of Medics rely on the minelayer because of the damage it can deal (which counters the Medics low damage) and because they can heal themselves at least a little bit while fighting with it. Low levels also need a bit of a spammy weapon if they don't want their head removed by a Waillord.
The main thing I would change about the game is Luci. If you can make it too him, he doesn't stand much of a chance. I have a harder time fighting a single seeker than 4 luci's.
I've heard an idea of giving luci more powers, such as damaging everyone linked when one person is hit. Telekinesis powers would be cool, maybe a huge fire nova that mainly just sets everyone on fire, with little primary damage.
I know this isn't quite the right forum for this, but I figure since I'm already here...
Several high level characters have been complaining about not having any thing to buy anymore, and I think one solution would be to increase elemental monster damage i.e. Volcanic, Arctic, Poison, Lightning Sliths, (Earth for Titan rocks maybe) and offering elemental resistance skills. 5 levels of each element, totaling 25% (5% per level) resistance to all elements... Just a thought. It would increase difficulty on those without the skills, especially since that many skills would take some serious stat points, and offer something to sink some points into for higher levels.
Reality Check
To Acy:
I meant that if the monsters were made a bit weaker and the adjustment factor went up, teamwork might be a bit higher priority. I think if teamwork was a higher priority, there would be more people alive at the end of tough waves (like 15) and if the higher level players were the last ones left, that the monsters would be a much tougher challenge, thus making it better for everyone.
I meant that if the monsters were made a bit weaker and the adjustment factor went up, teamwork might be a bit higher priority. I think if teamwork was a higher priority, there would be more people alive at the end of tough waves (like 15) and if the higher level players were the last ones left, that the monsters would be a much tougher challenge, thus making it better for everyone.
»MøV~`cray[Z] the champ is here.
I know you are responding to ACY, but his point was that the monsters DO get harder when only high levels are alive. They do so much to the point that if I'm playing my Medic or Adrenaline Master, and I was the last alive, I have less than a zero percent chance of surviving, I'll probably die in one hit. I might as well shoot myself in the feet with all three of my Redeemer's, cause the monsters could punch me and do more damage anyways.CrayZ wrote:To Acy:
I meant that if the monsters were made a bit weaker and the adjustment factor went up, teamwork might be a bit higher priority. I think if teamwork was a higher priority, there would be more people alive at the end of tough waves (like 15) and if the higher level players were the last ones left, that the monsters would be a much tougher challenge, thus making it better for everyone.
Well... what i mean was that if more teamwork was implemented.. monsters wouldnt be harder because the lower levels would be alive. It is just my opinion that the ajdustment factor should be raised and that the actual base stats of the monsters lowered a bit (which would make them weaker, but would become moot once the lower levels were dead). This makes keeping the lower levels alive more important, and as more people live, more people are happy (IMHO again; I think it is much more fun to play than to spectate).
Im not trying to be argumentative with this, im just trying to make myself clear about my opinion, I never said it wasnt hard.
Im not trying to be argumentative with this, im just trying to make myself clear about my opinion, I never said it wasnt hard.
»MøV~`cray[Z] the champ is here.
No, I understand you aren't arguing, just saying that that is the idea we are using already. Teamwork is absolutely necessary. Without low levels, it's game over.
The problem with lowering the base is that it would be much easier to keep a level 25 alive somewhere safe, and come wave 13-15, it would be WAY too easy for the higher levels to go pwn the map.
The problem with lowering the base is that it would be much easier to keep a level 25 alive somewhere safe, and come wave 13-15, it would be WAY too easy for the higher levels to go pwn the map.
Yet again, it all comes down to the map! Not the design of the rpg!
The moment you put a completely safe room in a map, the need for teamwork goes out the window. These maps have to be kept in to give low levels a chance etc but there's no point discussing how to make things better when it's down to what the map is.
Edit: Actually one minor point is the monster level compared to player level. It's possible that monsters ought to be capped as the difference between a level 200 and 400 player isn't actually all that big. DB,WS,DR would all be maxed yet the monsters just keep on increasing.
The moment you put a completely safe room in a map, the need for teamwork goes out the window. These maps have to be kept in to give low levels a chance etc but there's no point discussing how to make things better when it's down to what the map is.
Edit: Actually one minor point is the monster level compared to player level. It's possible that monsters ought to be capped as the difference between a level 200 and 400 player isn't actually all that big. DB,WS,DR would all be maxed yet the monsters just keep on increasing.
How about having a program that could limit the monsters level from rising up? Level 100, 150
You cant be standing near raptor for too long when it is about level 50.
So a monsters level limit of 100 to 150 is for those level 200+, 400+ who want to try globing with that monsters level.
I could be near for long having the raptor biting me while i vamp down it health to 0. As long as it is below 40 level. About level 49 it will ghost me.
But the gaming is not about standing near raptor anyway. So got to keep a distance.
A medic could be near to raptor until about level 60.
Run Ham !

You cant be standing near raptor for too long when it is about level 50.
So a monsters level limit of 100 to 150 is for those level 200+, 400+ who want to try globing with that monsters level.
I could be near for long having the raptor biting me while i vamp down it health to 0. As long as it is below 40 level. About level 49 it will ghost me.
But the gaming is not about standing near raptor anyway. So got to keep a distance.
A medic could be near to raptor until about level 60.
Run Ham !

A very crucial part of the game is loosing.
If you are the last one left, you should die.
If you are a level 45 running around in the thick of battle, you should die.
If you get bit in the face by a wave 13 raptor, you should die.
No reason to fix what isn't broken, as far as the game mechanics go.
If you are the last one left, you should die.
If you are a level 45 running around in the thick of battle, you should die.
If you get bit in the face by a wave 13 raptor, you should die.
No reason to fix what isn't broken, as far as the game mechanics go.
Adrenaline Master - Inspector lvl 232
Medic - Camisado lvl 255
Weapons Master - Valor lvl 114
Medic - Camisado lvl 255
Weapons Master - Valor lvl 114