DM-Insomnia

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Foxdie
Killer in Training
Posts: 14
Joined: Sun Apr 06, 2008 11:00 pm
Location: Bell Gardens, CA
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Hey guys heres a map i made a while back, hoping itll go on the monster mash server.

this is as much i did before headaches started kicking in:P

well give it a peek :)

http://files.filefront.com/DM+Insomniau ... einfo.html

and heres a read me for some things wraith might wanna have a look at

http://files.filefront.com/Read+Metxt/; ... einfo.html

ty and enjoy!!!:)
Everything That Used To Be A Sin Is Now A Disease
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We might not be able to sleep well if we play this map title.

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DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

Theres a couple of things I want to do with the map, small things, I want to add more path nodes, player starts, and a portal or two and perhaps add the portal gun and ripper to it. I'll see if I can have it up this evening sometime after I do that.
-1PARA-Queenie
1337 Haxor
Posts: 275
Joined: Sun Apr 20, 2008 11:00 pm

hey got to play the map n it looks pretty good xD
Seven_of_69
1337 Haxor
Posts: 321
Joined: Wed Jul 09, 2008 11:00 pm

Foxdie, the map looks good and is fun to play! :faroah:

The only minor issue I noticed is that my gun gets reflected off the floor texture in a funky way. For example I had a mini with knockback and the knockback gun's red glow reflected off the surrounding floor oddly. Switching to a different gun (e.g. energy) had the same effect but in that gun's "magic" color.
-1PARA-Queenie
1337 Haxor
Posts: 275
Joined: Sun Apr 20, 2008 11:00 pm

yeah i noticed that to it happens with peoples names and the chat text sumtimes to.
DW_KarmaKat
Site Admin
Posts: 2005
Joined: Thu Mar 23, 2006 12:00 am
Xfire: KarmaKat

Seven_of_69 wrote:Foxdie, the map looks good and is fun to play! :faroah:

The only minor issue I noticed is that my gun gets reflected off the floor texture in a funky way. For example I had a mini with knockback and the knockback gun's red glow reflected off the surrounding floor oddly. Switching to a different gun (e.g. energy) had the same effect but in that gun's "magic" color.
It's called....special effects!!! LOL!!! ;)

Got to play it this afternoon...good map, Foxdie! The raptors had me for a snack on Wave 13! Map kept me on my toes! Nice work! :cheers:

KKat
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Karma...a term that comprises the entire cycle of cause & effect...
Kat...a supercilious quadrupedal pile of fur that doesn´t give a flying fig for Karma...
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

lol fox, those floors were unique but the cause of the ibis (the glowing stuff) is that you chose a texture that is transparent. So between the "cracks" of the floor, you are seeing the outside world.

To fix this, you could place another floor beneath it. So you see your second floor instead of the ibis. Or you can select a different texture. Now there is a texture similar to the one you've chosen earlier but not transparent. I think it's in the same package if memory serves me right. When choosing textures, you can tell weather they're transparent or not.

Once you select them:
In a solid texture, the grey highlighting only apears around the parameter of the texture.
in a transparent texture, the grey highlighting shows up within your texture.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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Foxdie
Killer in Training
Posts: 14
Joined: Sun Apr 06, 2008 11:00 pm
Location: Bell Gardens, CA
Contact:

tyvm kitty:):)

oh and also ty d2boss, but i purposely made it like that:D
Everything That Used To Be A Sin Is Now A Disease
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