As we know, you can carry an additional deemer for each 100 ammo bonus you buy. This works great for weapons masters, but I see a problem with the way it works for adren masters (and I'd assume medics). With 200 ammo bonus, I can carry a max of 3 redeemers... the only problem is that there's no good way to fill up that ammo past the 1 that you get when you spawn. The reloading weapon no longer works on superweaopns, so that's out... and the ammo crate does not fill them up either (which is surprising considering the rarity of the drops).
So, the only way to fill them up is to keep picking up deemers from spawns and drops. Not only that, but if you pick up one with the same magic properties as one of the ones you're carrying, you won't get any increase in ammo. I may have to run over 5 or 6 deemers just to fill up my 3, which really isn't nice to the other players.
Is this the way you intended this to work, or might there be a more equitable way of filling up redeemer ammo?
I want my 'deemers!
Should get a missile every wave...Do you get at least one additional missile per wave?
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
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- DW Clan Member
- Posts: 377
- Joined: Tue Dec 27, 2005 12:00 am
WM s are exactly the same, start game with as many as ammo bonus allows but once used only 1 per wave.
Well, since that ammo bonus doesn't improve ressuply rate neither extra deemer missiles, I shouldn't put points into it :(
That is until I'm lvl 300 >:P
That is until I'm lvl 300 >:P
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
But adren masters /don't/ start the game with as many as ammo bonus allows, nor do you get that many when you pick one up. Just the one lonely deemer and a bunch of unusable ammo capacity.Cheapshot wrote:WM s are exactly the same, start game with as many as ammo bonus allows but once used only 1 per wave.
I've noticed that 200 ammo bonus lets you do a LOT more shooting with the MP5 and link before you run out. If you don't have to use infinites all the time, you can put the more useful magic modifiers to work for you.D2Boss wrote:Well, since that ammo bonus doesn't improve ressuply rate neither extra deemer missiles, I shouldn't put points into it :(
That is until I'm lvl 300 >:P
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- DW Clan Member
- Posts: 377
- Joined: Tue Dec 27, 2005 12:00 am
You are so correct Fry, as a AM Im lucky to get a mp5 to start the game with.