Magic Weapon Ideas

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Indri
Posts: 5
Joined: Thu Aug 21, 2008 11:00 pm
Location: the Netherlands

Maybe something that the bullets go faster in the air...
Or something that spout a posion out the bullets?
NickyNick
Killer in Training
Posts: 46
Joined: Wed Jul 02, 2008 11:00 pm

faster bullets=force
poison=poison

:)
Fook
Indri
Posts: 5
Joined: Thu Aug 21, 2008 11:00 pm
Location: the Netherlands

NickyNick wrote:faster bullets=force
poison=poison

:)
I mean with Posion: the whole way the bullet goes
Zatzu
Posts: 7
Joined: Sat Feb 16, 2008 12:00 am
Location: Sweden

How about a Thief weapon that let you instantly steal monster loot instead
of walking over it.

just a thought tho.. :clown:
DW_FrankyTheFly
DW Clan Member
Posts: 905
Joined: Sat Aug 18, 2007 11:00 pm
Location: Montreal, Canada

I realy think we should tweak the stats on the newly added magic weapon because some of those weapon (especialy flight) bothers me. The fact that all the new wep are copyable is not a good thing in my opinion because WM and MM cannot get rid of the ones they dont like without a MWM (I especialy dont like getting stuck with a flying weps). So here are my ideas :

1. Flight : should not be copyable and the range (1 to 4 - 5%/+) is good.
2. earth : this one perfect
3. Mana shield : should not be copyable, range and dmg is ok
4. retaliation : should not be copyable, range should go to 6 and 3%/+ dmg.
5. Rejuvenating water : this one is perfect to.
6. Reloading : This one seem ok as well

thats it
bobtheslob
Posts: 1
Joined: Thu May 01, 2008 11:00 pm
Location: texas

Franky.. i like the different wepons, but i have no idea what most of them do. my only sugestion is keep it simple for us old gamers. (healing, knockback, etc.)
thanks.
40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

Fireball ______ * - creates fireball around player, damaging nearby monsters

______ of Camouflage * - makes you less visible to monsters

______ of Misfortune - opposite of lucky, makes monsters more likely to spawn near you (i know there's an inactive Misfortune weapon type already, but then that's the point)

Also, revising my Explosive idea above, i meant it to be like an advanced rocket waillord, where a deemer randomly spawns as it fires normal rockets.
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bigws
Pro but Noob
Posts: 145
Joined: Mon Aug 27, 2007 11:00 pm

i second frankys' ideas but the retaliation should have some damage done even if the monster doesn't penetrate your dr because that weapon is useless atm because low levels die in 1 hit and high levels don't get hurt so the weapon doesn't take effect
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

40_Shards wrote: ______ of Camouflage * - makes you less visible to monsters
Hehe, that's a good way of telling monsters, "Don't shoot me! Shoot him >:D "
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

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40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

D2Boss wrote:
Jinx wrote:you love team killing on low waves?
Yes :evil1:
Seems like your kind of weapon then :laughing6:
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I love the smell of UnrealEd crashing in the morning.
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