Maybe something that the bullets go faster in the air...
Or something that spout a posion out the bullets?
Magic Weapon Ideas
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- DW Clan Member
- Posts: 905
- Joined: Sat Aug 18, 2007 11:00 pm
- Location: Montreal, Canada
I realy think we should tweak the stats on the newly added magic weapon because some of those weapon (especialy flight) bothers me. The fact that all the new wep are copyable is not a good thing in my opinion because WM and MM cannot get rid of the ones they dont like without a MWM (I especialy dont like getting stuck with a flying weps). So here are my ideas :
1. Flight : should not be copyable and the range (1 to 4 - 5%/+) is good.
2. earth : this one perfect
3. Mana shield : should not be copyable, range and dmg is ok
4. retaliation : should not be copyable, range should go to 6 and 3%/+ dmg.
5. Rejuvenating water : this one is perfect to.
6. Reloading : This one seem ok as well
thats it
1. Flight : should not be copyable and the range (1 to 4 - 5%/+) is good.
2. earth : this one perfect
3. Mana shield : should not be copyable, range and dmg is ok
4. retaliation : should not be copyable, range should go to 6 and 3%/+ dmg.
5. Rejuvenating water : this one is perfect to.
6. Reloading : This one seem ok as well
thats it
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- Posts: 1
- Joined: Thu May 01, 2008 11:00 pm
- Location: texas
Franky.. i like the different wepons, but i have no idea what most of them do. my only sugestion is keep it simple for us old gamers. (healing, knockback, etc.)
thanks.
thanks.
Fireball ______ * - creates fireball around player, damaging nearby monsters
______ of Camouflage * - makes you less visible to monsters
______ of Misfortune - opposite of lucky, makes monsters more likely to spawn near you (i know there's an inactive Misfortune weapon type already, but then that's the point)
Also, revising my Explosive idea above, i meant it to be like an advanced rocket waillord, where a deemer randomly spawns as it fires normal rockets.
______ of Camouflage * - makes you less visible to monsters
______ of Misfortune - opposite of lucky, makes monsters more likely to spawn near you (i know there's an inactive Misfortune weapon type already, but then that's the point)
Also, revising my Explosive idea above, i meant it to be like an advanced rocket waillord, where a deemer randomly spawns as it fires normal rockets.

I love the smell of UnrealEd crashing in the morning.
i second frankys' ideas but the retaliation should have some damage done even if the monster doesn't penetrate your dr because that weapon is useless atm because low levels die in 1 hit and high levels don't get hurt so the weapon doesn't take effect
Hehe, that's a good way of telling monsters, "Don't shoot me! Shoot him >:D "40_Shards wrote: ______ of Camouflage * - makes you less visible to monsters
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}