Map Project
Oh and yes, we know that there is a high possibility that wraith will modify it a bit when it is sent to him . he is the overall decision but we will make sure it is perfect and in no need of adjustment. And who knows, wraith might add his own lil touch or room:).


LOL I'll love to see Wraith add his room :)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
4? I thought it was 5.
I thought it was:
Chavez
Draco
Reload
Shards
& Me
I thought it was:
Chavez
Draco
Reload
Shards
& Me
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Dang it's tougher than I expected.
I always sketch my map's design before building it. My room keeps turning out into a small sized map. I gotta keep in mind that I'm just building one room & nothing more.
::Throws out the sheet a paper & tries again::
I always sketch my map's design before building it. My room keeps turning out into a small sized map. I gotta keep in mind that I'm just building one room & nothing more.
::Throws out the sheet a paper & tries again::
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
So how long did it take for Xenomorph? :cyclopsani:D2Boss wrote:I always sketch my map's design before building it.
And btw, importing... I mean, uh, creating... my weapon proved to be a lot harder than expected O_O. At least it's an excuse to leave it for now.

I love the smell of UnrealEd crashing in the morning.
It took slightly over a month of planning. I was building Desert Cliffs at the time, I was balancing thing out, working on the assault script, patching up potential bugs with their solutions, grabbing inspiring images from the web, & finding ways to motivate players to continue exploring. Got into lotta discussions with my brother, and we think this is the best solution.40_Shards wrote:So how long did it take for Xenomorph? :cyclopsani:D2Boss wrote:I always sketch my map's design before building it.
Then of course after Desert Cliffs was done, I started Xenomorph. Building the thing took another month & I'm proud of it :D
I'll agree on that. It's not my place in deciding what should go & what should stay, but I think that there shouldn't be any loony weapons. This map is already unique enough that we don't need much more to make it more different. Save the custom weapons & pickups for maps that doesn't have this vantage/potential so the other maps can just be creative as this one :)40_Shards wrote:And btw, importing... I mean, uh, creating... my weapon proved to be a lot harder than expected O_O. At least it's an excuse to leave it for now.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Gosh. Didn't realise you built Desert Cliffs either.D2Boss wrote:It took slightly over a month of planning. I was building Desert Cliffs at the time, I was balancing thing out, working on the assault script, patching up potential bugs with their solutions, grabbing inspiring images from the web, & finding ways to motivate players to continue exploring. Got into lotta discussions with my brother, and we think this is the best solution.
Then of course after Desert Cliffs was done, I started Xenomorph. Building the thing took another month & I'm proud of it :D
I wouldn't call it loony...D2Boss wrote:It's not my place in deciding what should go & what should stay, but I think that there shouldn't be any loony weapons.
I could drop a pretty obvious hint here, but I'll keep it a secret :P

I love the smell of UnrealEd crashing in the morning.
I'm sorry for calling your weap that. I just played a internet game that had a gun that shoots Pacman lol.40_Shards wrote:I wouldn't call it loony...
I could drop a pretty obvious hint here, but I'll keep it a secret :P
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}