Map Project

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Reload
Killer in Training
Posts: 20
Joined: Fri Mar 21, 2008 11:00 pm

alright thanks.
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

No problemo Sir.
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40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

Just found Reload's FinalFinal Room up, I'll take a peek. :cyclopsani:
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I love the smell of UnrealEd crashing in the morning.
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Still missing the Ballistic resources. When will those be up?

BTW, I'm almost done with my room. Estimating it'll be up by the start of next weekend :)

How is everyone else doing?
Mr. Chavez, did you get your room layout figured out yet?
Shards, how is your room turning out?
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

My room is pretty much done, its got a jungle theme. and been working on ideas for a Uber Secret room.
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DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Chavez, I'm asking for permission to use your tables that you used for the "DM-Teh-Laboratory" map.
I don't have the computer stuff you had sitting on them, but I'll be fine in using something else :)
Special thanks to Monsto Crypt, I can get some resources like this :D

On different Static Mesh:
I just got my vending machine today from Wraith :D
It looks awesome, & he did a real nice job on the texturing. I was thinking of placing this in the "neutral zone" instead of being selfish & keeping it in my corner. Yes, it will spit out soda cans. Now that I got a decent texture from Wraith, I can make some soda cans >:D

Do you think you'll have a place for this at the neutral zone?

On a different subject:
Reload & I were thinking of placing a Warpzone linking our two rooms. It looks a bit neat seeing his room upside down from my room & vise versa. I've uploaded a mini demo map into the file front account (DM-MapProject-WarpZoneDemo).

The problem I'm encountering is that it's affecting my gameplay. I've been simulating some invasion, & I keep getting launched into the hole that happens to be in the way of everything. Also Reload is uncertain where to place the warpzone for his room. So if anyone of ya would like to have this warpzone (check out that demo map for an example), you can have it :)

If you need help on that, let me know. I really want to see this thing somewhere. It's really a unique way to connect the rooms, but if none of you can find a place for it, then it can wait until the next mapping project. Not even, it could be even in your next individual map :)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

Ill take a look at the warpzone,

Fell free to use things from my maps, im not uptight :D

I think im going for maybe accessible scanner to my room like the one from Teh-Laboratory but diffrent.

But once ive seen this warp zone maybe we can use it for part of the secret?

i been working on like a multi level secret where you have to work your way through a maze, then you must shoot a block with a certain magic type of weapon which opens a door to the next level, just ideas atm but will wait till the individual rooms are done before deciding on map features.
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DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

superchav wrote:I think im going for maybe accessible scanner to my room like the one from Teh-Laboratory but diffrent.
Make sure that the doors don't kill you this time lol. Then players avoid it. Also make it easy access as well. The ones in lab, is a bit tough to open.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

yap was gonna tune them up a bit, but got sidetracked and didnt have time for a V2 , will maybe be doing a refurb on some of my maps soon
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40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

superchav wrote:yap was gonna tune them up a bit, but got sidetracked and didnt have time for a V2 , will maybe be doing a refurb on some of my maps soon
Will that include my incredibly safe, impossible-to-die-in room in Eradication? :toothy10:
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I love the smell of UnrealEd crashing in the morning.
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