Map Project

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40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

Woot! My eyes may now last a few more years! :cheers:

Mapping'll be a lot easier now, thanks for the tip :)
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I love the smell of UnrealEd crashing in the morning.
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

DW_Wraith wrote:What you need to do is make a short-cut to the editor program, then insert a -nogamma and you won't get the overly bright screen. The editor uses the gamma setting that you use in-game, so when editing, it is alot brighter than what you need it to be.

This is what I have under the uteditor shortcut I have on my desktop, this line is under "target"

C:\UT2004\System\UnrealEd.exe -nogamma
Oh wow this works!! Thanks Wraith!! Now I have to adjust my eyes & get use to of this dark/gothic editor :evil5:
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

lol gothic editor, would be good idea to use diffrent gamma settings for diffrent style maps to help you visualise :D
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DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

If the map editor is too dark after adding the -nogamma, then try clicking on the button marked textured, instead of the dynamic light button. It kinda evens everything out and makes it easy to see everything, even though there may be light or dark areas deliberately put into the map.

Remember that the dynamic lighting is what you will see when playing the map from the editor, unless you didn't do a rebuild.
Draco
Camper
Posts: 68
Joined: Wed Nov 29, 2006 12:00 am
Xfire: dracothedragon73

DW_Wraith wrote:If the map editor is too dark after adding the -nogamma, then try clicking on the button marked textured, instead of the dynamic light button. It kinda evens everything out and makes it easy to see everything, even though there may be light or dark areas deliberately put into the map.

Remember that the dynamic lighting is what you will see when playing the map from the editor, unless you didn't do a rebuild.
ya it just makes all the surfaces look as though they were all set to "unlit" so all the textures appear to be in their "native" display...either way, i spend a lot of my mapping time in that view.
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

2 days & counting.....

Is everyone doing okay??
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

I are pretty much done but keeping it secret until i have attatched it to rest of map :D

Waiting on Shards, im not sure if draco is going to take part.. not received any indication from him.
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DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Today is the day. Time to submit your rooms :P

Correct me if I'm mistakin, but the plan is that once all the rooms are in, SuperChavez will combine all the rooms, then I'll have to make the neutral zone look good.
then
we'll discuss the skybox, weatherFX, weapons, adren, music, map title, etc...
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

Putting the finishing touches on mine now :cheers:

You should see it in around half an hour, as long as nothing goes wrong... though something probably will, by the evidence of Orbital :P
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I love the smell of UnrealEd crashing in the morning.
Draco
Camper
Posts: 68
Joined: Wed Nov 29, 2006 12:00 am
Xfire: dracothedragon73

yeah for some reason it wont let me log into file front to upload my map, ill try a few more times throughout the day, if not, ill just upload it to my web space and pm you all the links to download it.
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