Map Project

Check out Death Warrant's Invasion Server
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Chavez did change the password about 2-3 weeks ago... check your pms
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

I didn't get the new one... could you pm me?

Btw glad you could join us Draco :cheers:
Image
I love the smell of UnrealEd crashing in the morning.
Draco
Camper
Posts: 68
Joined: Wed Nov 29, 2006 12:00 am
Xfire: dracothedragon73

ok, i just uploaded my map so you guys should be good to go with it

and...
D2Boss wrote:Chavez did change the password about 2-3 weeks ago... check your pms
thaanks,

and...lol
40_Shards wrote:Btw glad you could join us Draco :cheers:
thanks :bounce:
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

hehe, that's a fun rooom :P

It may be a bit too easy (I'm blaming all the powerups for that), but it has a cozy feeling.

GJ on that bunker it fits in nicely :thumbup:
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

My map's up! finally

It's based on the idea of a demolition derby, so there's smashed vehicles 'n' stuff everywhere (although I've never been to one before :P). This is my first map with more than nine brushes so don't be too harsh!

I might make a final version later with something for wave 16, but I thought I'd better upload it now. g2g now so I'll say more later.

Hope ya like it!

Shards
Image
I love the smell of UnrealEd crashing in the morning.
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

Ok is that everything in?

Im experiencing a very bad problem but ill keep it to myself for now :D

GJ Draco and shards

Ill get to work right away.
ImageImage
40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

superchav wrote:Im experiencing a very bad problem but ill keep it to myself for now :D
Lolz. Did the jungle grow out of control? :iconbiggrin:
superchav wrote:Ill get to work right away.
Wait a minute! :P I'm just finishing mine off... I just need to nick a couple of things from Tricky :P
Image
I love the smell of UnrealEd crashing in the morning.
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

Shards, I played your map today, it's a bit funny with the ..... I don't want to blow your room to the public so I'll send you a pm about that :P

I've noticed the terrain! :D

I was think that we could optimize the terrain alittle bit (using visibility tool).

As for my personal taste rather rendering:
I think that the terrain can be slightly more dynamic. I hate to say this, but I thought that was a completely flat surface when I played it, but then I opened it through the editor, I was stunned to see it was terrain.

Just adding a few slopes will do, but don't change the terrain until we got permission to do so.

BTW, nice Notes you placed in there, Shards :P
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

More along the line of UED Errors, i was compiling my artifacts and it seems to have... well....... Ate my map...

I been working on fixing all day :d
ImageImage
40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

Ah. I see why you hate my sig now :P

I'm working on my final version tonight, which hopefully will be finished by the end of the evening!

The primary reason it took so long is that my design kept changing. At first I thought of making the entire room like the centre of TestingFacility, but in the end it seemed pretty boring. Then I came up with the idea of having meshes as cover, and then of having vehicles, and then I came up with the whole demolition derby idea.

Anyway, enough babble, it's time to finish it off :D
Image
I love the smell of UnrealEd crashing in the morning.
Post Reply