Server 2 Magic Weapons Makers -- how do they work?

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WHIPperSNAPper
1337 Haxor
Posts: 203
Joined: Wed Jul 25, 2007 11:00 pm

Let me see if I understand how the magic weapons makers work on server 2 (for Adren Masters). I think I understand how the standard Magic Weapons Maker and the one that adds +1 to a weapon work.

How do the "Max Magic Weapons" maker and "Double Magic Weapons" maker work and what exactly do they do? Are they unbreakable if you have Loaded Artifacts 3? Can you make as many weapons with two magic properties as you want? If you want to use the +1 on a weapon with two magic properties, how do you choose which property to improve?
DW_Ant
DW Clan Member
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Location: North Carolina

Dang, Nightmorph beaten me by replying first. Oh well, I'm still making my little post :P

Here's my little process....

1. I'll use the mwm to generate the magic for the weapon

2. Once I found my magic, I apply the "Max Magic" artifact. For example, if I built a inf link gun +1, using the "max magic" will transform my link gun into a inf link gun +4

The same applies if you have negative weapons. Say I found a draining energy weapon -2
Using the max magic artifact will convert that into energy weapon +3!

3. If I have enough adren & I'm sure that nobody else wants to copy my weapon, then it'll be nice to apply the +1. The plus one modifier increases the + by one. So now I have a inf link gun +5. Once I applied the +1, I can no longer toss this link gun unless I go back to step one.

4. This is the part where the double magic modifier really kicks in. This artifact isn't like the ones before where I upgrade it then it's pernament. It's rather a temporary upgrade that'll last as long as I have adrenaline. It's alot like triple damage but less adren drainage.
So while I use this double magic artifact, my inf link gun will remain as +10 until my adrenaline runs out.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

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bigws
Pro but Noob
Posts: 145
Joined: Mon Aug 27, 2007 11:00 pm

its best to use the double magic mod untill your level 190 or higher but even at 216 i still use the double magic mod when there arent very many people left just in case i end up on my own so i dont have to switch from triple to it
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

it'll be so cool if you could triple & dmm at the same time...
but also too easy :P
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
Seintz
Pro but Noob
Posts: 105
Joined: Thu Jul 24, 2008 11:00 pm
Location: Germany
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D2Boss wrote:it'll be so cool if you could triple & dmm at the same time...
but also too easy :P
LOL !
would be like BOOOOM :cheers:
WHIPperSNAPper
1337 Haxor
Posts: 203
Joined: Wed Jul 25, 2007 11:00 pm

Thank you very much for your clear explanations, Nightwolf and DBoss. Now it makes perfect sense.
WHIPperSNAPper
1337 Haxor
Posts: 203
Joined: Wed Jul 25, 2007 11:00 pm

Doh!

/me slaps own face with a banana peel.
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