I'm trying to take a couple static meshes from a custom package and export them, then import them to "mylevel" package, so i don't have any extra files needed to play the map. How do i do this?
(I am making a Halloween version of my map, AdrenMart)
Staticmesh package transsfer..
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Punctuation ftl....superchav wrote:If they come as .usx you just put in static meshes folder then go to static mesh browser go to file and open then select the package, once you put them in the map and restart ued they will should auto appear in myLevel.
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what i did was put them in the map, then right click and convert to static mesh, then put them in the 'mylevel' package and it worked... But now im missing all of the textures for those static meshes.... Now what?
1. Select mesh in browser.
2. Edit -> Rename, myLevel as package.
Edit: You'll probably need to import the texture from the mesh file as well. To do that you see which Material(s) the mesh is using in the Static Mesh browser, then go and open the mesh package in the Texture browser. Right-click on the texture you need and click rename, then save it to myLevel again. The static mesh should automatically point to the myLevel texture rather than the independent file.
Btw you'll need to add the mesh to the level in order to keep it when you reopen the map.
2. Edit -> Rename, myLevel as package.
Edit: You'll probably need to import the texture from the mesh file as well. To do that you see which Material(s) the mesh is using in the Static Mesh browser, then go and open the mesh package in the Texture browser. Right-click on the texture you need and click rename, then save it to myLevel again. The static mesh should automatically point to the myLevel texture rather than the independent file.
Btw you'll need to add the mesh to the level in order to keep it when you reopen the map.

I love the smell of UnrealEd crashing in the morning.
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Who edited my map?? Well that sucks... I've already put like 3 hours into making MY map into Halloween, and SOMEONE ELSE already has?
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well that sounds fine i guess.. Thanks...