questions regarding monster server changes

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NickyNick
Killer in Training
Posts: 46
Joined: Wed Jul 02, 2008 11:00 pm

About reloading weapons...
Rejuvenating waters weapons are inherently better, since they regen ammo faster than that bonus of reloading, and hp, and shield, and adren, and cause you to do less self damage.

Also, the only difference between flight and hover right now is that hover lasts even if you don't have the weapon selected. That is useful. But flight isn't very useful right now...
Fook
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

NickyNick wrote:About reloading weapons...
Rejuvenating waters weapons are inherently better, since they regen ammo faster than that bonus of reloading, and hp, and shield, and adren, and cause you to do less self damage.
Reloading increases resupply for all your weapons, Rejuvenation only restores ammo to itself.
Unreality
Killer in Training
Posts: 48
Joined: Sun Dec 23, 2007 12:00 am

I am missing a stone titan in my pet summon list, somebody told me in game that wraith swapped it for a queen. But i can't see the queen in my list and have max loaded monsters
DW_Ant
DW Clan Member
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Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

WHIPperSNAPper wrote:Not sure I understand why Null had to be replaced with Petrification or what the difference is. Would it be possible to change the Petrification color back to the Null's black?
I got to admit, it's a bit tough to dodge luci's attacks when his fire balls blends in with himself when he's petrified.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

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DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

It's adjusted in the new version. Wasn't happy with how bright it ended up being (supposed to be much darker).
DW_Ant
DW Clan Member
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Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

WailofSuicide wrote:It's adjusted in the new version. Wasn't happy with how bright it ended up being (supposed to be much darker).
Alright cool. TY Wail :cheers:

oh I forgot:
ZepaR wrote:Thx for the invite to the forum, Boss
No problem man. You're a server regular, you ought to find your way here :P
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
ZepaR
Killer in Training
Posts: 10
Joined: Sat Oct 18, 2008 11:00 pm

Welp, I just don't feel the server needed that many changes, it seemed fine to me the way it was. You can't really fix what's not broken. I guess people will have to adapt or play somewhere else.

Personally I never use any of these magic types: Flight, Hover, Mana, Earth, Force, and Reload. I usually get rid of them the instant they show up in my inventory. Null was actually useful and it helped get some decent XP during more difficult maps.

I also feel Seekers on wave 10 is gonna piss off a lot of small level players, who won't know what hit them...

Finally, if anyone can make a Vorpal now with the skull artifact, why not post an onscreen message at wave 16 warning players to throw away their vorpals? I sense a bunch of ping-ponged Luci's and flame wars coming up at the end of the maps.

Wail, what other changes are coming to Adrenaline Masters? Give us some warnings, eh?
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

ZepaR wrote:Welp, I just don't feel the server needed that many changes, it seemed fine to me the way it was. You can't really fix what's not broken. I guess people will have to adapt or play somewhere else.

Personally I never use any of these magic types: Flight, Hover, Mana, Earth, Force, and Reload. I usually get rid of them the instant they show up in my inventory. Null was actually useful and it helped get some decent XP during more difficult maps.

I also feel Seekers on wave 10 is gonna piss off a lot of small level players, who won't know what hit them...

Finally, if anyone can make a Vorpal now with the skull artifact, why not post an onscreen message at wave 16 warning players to throw away their vorpals? I sense a bunch of ping-ponged Luci's and flame wars coming up at the end of the maps.

Wail, what other changes are coming to Adrenaline Masters? Give us some warnings, eh?
But that's one of the nice things about Monster Mash. It's dynamic. New changes leads to new adventures/thrills :)

I think the monster changes (seekers at wave 11) is a temporarly thing. Just as a Halloween special I think.

Don't worry Zep, after a week or so, you'll get use to of the changes & you'll be dissapointed if it returns to the old rpg version ;)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

Change keeps you guessing and staying at the top of ur game :)
ImageImage
DW_WailofSuicide
DW Clan Member
Posts: 1634
Joined: Wed Dec 28, 2005 12:00 am

ZepaR wrote:Welp, I just don't feel the server needed that many changes, it seemed fine to me the way it was. You can't really fix what's not broken. I guess people will have to adapt or play somewhere else.
Ultimately, there are going to be some changes people like and some people don't. I don't see, for example, anyone complaining about new artifacts for Medics (or the new artifact for Weapon Masters, or the new artifacts for Adrenaline Masters), or the new Medic Awareness.
As for not fixing what isn't broken - There's definitely some broken aspects of DWRPG107, and the fix is what people are complaining about (e.g. the fix to stacking resupply with the MP5).
ZepaR wrote:Personally I never use any of these magic types: Flight, Hover, Mana, Earth, Force, and Reload. I usually get rid of them the instant they show up in my inventory. Null was actually useful and it helped get some decent XP during more difficult maps.
That's fine, but some people definitely do get some use out of those weapons (besides maybe Force, which is just really weak in the way Sturdy was). You really ought to try Reloading if you have ammo issues, and Earth does good damage in addition to the benefits of Sturdy. Mana Shield is a great defensive weapon particularly for a low level player.
ZepaR wrote:Wail, what other changes are coming to Adrenaline Masters? Give us some warnings, eh?
Select Adrenaline Masters have the Remote Max and Elemental Weapon Maker artifacts/skills for testing.
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