wms can donate their mine layers & super weapons.
But you're right, they should be able to resupply their fellow teamates for xp :)
Idea
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
D2Boss wrote:wms can donate their mine layers & super weapons.
But you're right, they should be able to resupply their fellow teamates for xp :)
Not sure about giving XP or the particulars, but it seems like a no brainer. However, Time and time again I feel like the one with no brain.
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- Killer in Training
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yes that would make more since, i just would like someone to go to if i need ammo, just like when i need health, i go to medics..
After putting in some thought, it can be.superchav wrote:Well not everything is as simple as that :D..
Medics gain xp by healing. & they heal effectivly
& other classes may heal, however their healing guns can't be as effective as the medic.
As for wms
wms should be able to contribute ammo to others (enabling medics to use magic weapons without getting two of the same type of weapons & inf one of them). We can have wms resupply ammo more effectively than the reloading weapon by faster rates & extended maximums (very similar to the medic). To prevent the reloading weapon from being obsolete, the user of the reloading weapon generates ammo for all the weapons for the user once it's equipped (this is already true ingame).
Now for the tricky part, I guess we could give the wms the xp reward, however we will always have the people that find the cheap way of getting xp. This applies to any type of reward given to them (get shield, health, or ammo for resupplying ammo for a teamate).
-Or-
We can have no reward granted to them & everyone will know that the weapon masters will resupply their teammates out of goodness of their hearts :cheers:
Whatever you do, don't give the wms an artifact to create an infinite reloading weapon. That'll just kill the unique characteristic of the weapons (difficult for starters since it's hard to make inf link). They got resupply so it can simply be an untossable weapon master reloading weapon.
Comparing the two abilities (medics healing & wms reloading), there's this gap that the medics can "see" their teammate's health (ty Wail for the new awareness :D
So if this ever comes into affect, maybe wms can have awareness so they can see their teammates short of ammo.
I hope this ability is possible for the coders. Because I do like the idea that the wms can contribute something other than weapons (because map already give all the weapons). & the damage sphere takes up too much adren for me to keep up (but it drains just fine or we'll have the peeps sitting on the adren pills with the sphere running & gaining free xp).
Hope this helps :)
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.
FFE466
_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}