Mana Shield Weapons

Check out Death Warrant's Invasion Server
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

superchav wrote:try the vids on 3dbuzz to make a sucky concussion rifle it takes like 3 mins and shows how easy ti is.
Yeah, I can't see those videos. I checked out that site a month ago or so, & it said I need to update my flash player >.<

I really need to get some programs lol.
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
poisenbery
Posts: 7
Joined: Sat Jun 14, 2008 11:00 pm
Contact:

This has been addressed and it's no biggie to push the \ button and be rid of it. Common people deal with it, it's almost automatic for me. I know I need to toss bio and grenade launcher, automatic reflex.
i think the problem is when you are on a high level wave and you get thrown into a weapon locker and bam! you have crappy weapons everywhere and you dont even know it and when your current gun runs out of ammo it switches to one of those crappy weapons

and about mana shield, it would be nice for weapon masters to not have those
or if you have loaded weapons maxed you should have an option to opt out of getting mana shield weapons
they cause more problems than they solve and i just think they should be treated like a - stat weapon
DW_Wraith
DW Clan Member
Posts: 846
Joined: Sun Jan 08, 2006 12:00 am

I really like the mana-shield weapons with my WM and find it quite useful.

And don't get too fired up about new weapons. We have gone that route and alot of them are flakey and either over-powered or just a nusance. Just give me the minelayer, link, shock and amril and I'm set. I don't need no mp5, mini-gun, bio, flak, grenade, redeemer, painter, lightning, or sniper rifle, thank you very much......
Last edited by DW_Wraith on Fri Oct 10, 2008 2:40 pm, edited 2 times in total.
bigws
Pro but Noob
Posts: 145
Joined: Mon Aug 27, 2007 11:00 pm

miss the flak wraith?
superchav
1337 Haxor
Posts: 447
Joined: Thu Feb 14, 2008 12:00 am

Give me mine layer and i'm good for every wave :)
ImageImage
Catch_this
Killer in Training
Posts: 23
Joined: Wed Feb 13, 2008 12:00 am
Location: New York

Me, I used to get pissed when I picked up the weps that I don't need. Now I just either make 'em null or energy and I'm set. At least it's the magic that I want. I just make it work :salute:
Ummm... Yeah
40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

poisenbery wrote:
This has been addressed and it's no biggie to push the \ button and be rid of it. Common people deal with it, it's almost automatic for me. I know I need to toss bio and grenade launcher, automatic reflex.
i think the problem is when you are on a high level wave and you get thrown into a weapon locker and bam! you have crappy weapons everywhere and you dont even know it and when your current gun runs out of ammo it switches to one of those crappy weapons
If you reorder your weapon priorities it might be easier, especially if you usually make the same weapons.
bigws wrote:miss the flak wraith?
Nah, it's the shield he really needs...

But seriously, Amril?


Back on topic, my mana shield weap saved me from a luci hit on my Medic recently... all my adren drained but I survived :cheers:
Image
I love the smell of UnrealEd crashing in the morning.
DW_Ant
DW Clan Member
Posts: 2679
Joined: Sat Jun 21, 2008 11:00 pm
Location: North Carolina

40_Shards wrote:But seriously, Amril?
Amril is a very useful weapon in long range (specially early waves). If you master that weapon, you can leech kills as if you were vorping :D
The difference between successful people from others is
not in the lack of strength,
not in the lack of knowledge,
but rather in the lack of will.

FFE466

_________________________
{F}{AH}{CivFR}{XC}{U}{DF}{CJ}{SD}
40_Shards
1337 Haxor
Posts: 193
Joined: Sat Aug 16, 2008 11:00 pm
Location: Sunspire

Just to show how useful Mana can be I did some calculations:
WailofSuicide wrote:Starts with each mana point worth 2.19 health points, increases to 4.79 health points.
Presumably this means each + equals 0.65 health. So if the weapon is +1'd to a Mana +5 weapon, the max extends to 5.44 health/adren. If you have 250 adren, then 5.44*250 = 1360 extra health. Even if you only have 100 adren and a Mana +1 weap, that's 2.19*100 = 219 extra health minimum.
Image
I love the smell of UnrealEd crashing in the morning.
Post Reply